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When the local user is speaking, increase face tracking send rate: #75
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When the local user is speaking, increase face tracking send rate: #75
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hai-vr
commented
Dec 20, 2024
- When the local user is speaking, increase the face tracking packet rate to 33 packets per second instead of 10 packets per second.
- This is experimental to see if better mouth movements could be captured.
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you should also look at grabbing the interval rate from the networked player's transmitter, this will allow you to use the same interval or scaler rates to piggyback on the local transmit speed. doing so would mean that you would only be sending decently fast data when there is someone nearby |
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- When the local user is speaking, increase the face tracking packet rate to 33 packets per second instead of 10 packets per second. - This is experimental to see if better mouth movements could be captured.
- The transmission interval is now taken into consideration for transmission of packets. - High speed transmission is now equal to the transmitter default interval constant, which is 30 packets per second. - Regular speed transmission is still 10 packets per second. - Maximum interval is set to the transmitter slowest send interval, even for regular speed transmission, which is currently 2.5 seconds.
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It's now plugged into the interval (using |
mint, let me know if you can get this in before this weeks test would help with a lot of people |
This change will make it heavier, not lighter.
I would not recommend merging this until after New Years. |