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A generic jump and run with a built in level editor

The game will go through each level in the "Levels" folder alphabetically Press R to reload the level from file (losing all changes made in the editor)

If compiled in debug mode it includes a built in level editor

Press P to print the current level to the log window Press N to enable noclip,flying and pause Press L to save the current level to the file customlevel.txt and start a new round with it Press E to load an empty level LeftClick to cycle through the available blocks RightClick to spawn or remove an enemy, their spawnpoint will be added to the level file the start and finish points have to be moved manually by editing the level file

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