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[SignalR TS] Set keep alive timer in receive loop (#31300) (#31627)
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BrennanConroy authored Apr 12, 2021
1 parent 8269463 commit 2928cd7
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Showing 2 changed files with 37 additions and 12 deletions.
40 changes: 29 additions & 11 deletions src/SignalR/clients/ts/signalr/src/HubConnection.ts
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,7 @@ export class HubConnection {
private connectionStarted: boolean;
private startPromise?: Promise<void>;
private stopPromise?: Promise<void>;
private nextKeepAlive: number = 0;

// The type of these a) doesn't matter and b) varies when building in browser and node contexts
// Since we're building the WebPack bundle directly from the TypeScript, this matters (previously
Expand All @@ -73,6 +74,8 @@ export class HubConnection {
*
* The default value is 15,000 milliseconds (15 seconds).
* Allows the server to detect hard disconnects (like when a client unplugs their computer).
* The ping will happen at most as often as the server pings.
* If the server pings every 5 seconds, a value lower than 5 will ping every 5 seconds.
*/
public keepAliveIntervalInMilliseconds: number;

Expand Down Expand Up @@ -603,24 +606,38 @@ export class HubConnection {
return;
}

// Set the time we want the next keep alive to be sent
// Timer will be setup on next message receive
this.nextKeepAlive = new Date().getTime() + this.keepAliveIntervalInMilliseconds;

this.cleanupPingTimer();
this.pingServerHandle = setTimeout(async () => {
if (this.connectionState === HubConnectionState.Connected) {
try {
await this.sendMessage(this.cachedPingMessage);
} catch {
// We don't care about the error. It should be seen elsewhere in the client.
// The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering
this.cleanupPingTimer();
}
}
}, this.keepAliveIntervalInMilliseconds);
}

private resetTimeoutPeriod() {
if (!this.connection.features || !this.connection.features.inherentKeepAlive) {
// Set the timeout timer
this.timeoutHandle = setTimeout(() => this.serverTimeout(), this.serverTimeoutInMilliseconds);

// Set keepAlive timer if there isn't one
if (this.pingServerHandle === undefined) {
let nextPing = this.nextKeepAlive - new Date().getTime();
if (nextPing < 0) {
nextPing = 0;
}

// The timer needs to be set from a networking callback to avoid Chrome timer throttling from causing timers to run once a minute
this.pingServerHandle = setTimeout(async () => {
if (this.connectionState === HubConnectionState.Connected) {
try {
await this.sendMessage(this.cachedPingMessage);
} catch {
// We don't care about the error. It should be seen elsewhere in the client.
// The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering
this.cleanupPingTimer();
}
}
}, nextPing);
}
}
}

Expand Down Expand Up @@ -811,6 +828,7 @@ export class HubConnection {
private cleanupPingTimer(): void {
if (this.pingServerHandle) {
clearTimeout(this.pingServerHandle);
this.pingServerHandle = undefined;
}
}

Expand Down
9 changes: 8 additions & 1 deletion src/SignalR/clients/ts/signalr/tests/HubConnection.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,7 @@ describe("HubConnection", () => {
});

describe("ping", () => {
it("automatically sends multiple pings", async () => {
it("sends pings when receiving pings", async () => {
await VerifyLogger.run(async (logger) => {
const connection = new TestConnection();
const hubConnection = createHubConnection(connection, logger);
Expand All @@ -118,8 +118,15 @@ describe("HubConnection", () => {

try {
await hubConnection.start();

const pingInterval = setInterval(async () => {
await connection.receive({ type: MessageType.Ping });
}, 5);

await delayUntil(500);

clearInterval(pingInterval);

const numPings = connection.sentData.filter((s) => JSON.parse(s).type === MessageType.Ping).length;
expect(numPings).toBeGreaterThanOrEqual(2);
} finally {
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