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Adding vectorized implementations of Log2 to Vector64/128/256/512 (#9…
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* Adding vectorized implementations of Log2 to Vector64/128/256/512

* Accelerate TensorPrimitives.Log2<double>()

* Undo a sln file change

* Use the built-in Log2 implementation from Vector64/128/256/512 on .NET 9+

* Ensure the helpers are checking the correct types

* Relocate the Vector64/128/256/512 assert extensions to avoid Mono LLVM trimming issues

* Keep xunit happy
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tannergooding authored Jan 11, 2024
1 parent 33446fb commit a3d5261
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Showing 19 changed files with 1,193 additions and 22 deletions.
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Expand Up @@ -5,6 +5,9 @@
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
#if NET6_0_OR_GREATER
using System.Runtime.Intrinsics;
#endif
using System.Threading;
using System.Threading.Tasks;
using Xunit;
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Expand Up @@ -602,7 +602,6 @@
<Compile Include="$(MSBuildThisFileDirectory)System\Numerics\Vector4.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Numerics\Vector4.Extensions.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Numerics\VectorDebugView_1.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Numerics\VectorMath.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Object.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\ObjectDisposedException.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\ObsoleteAttribute.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)System\Runtime\Intrinsics\Vector64.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Runtime\Intrinsics\Vector64_1.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Runtime\Intrinsics\Vector64DebugView_1.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Runtime\Intrinsics\VectorMath.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Runtime\Intrinsics\X86\Enums.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Runtime\JitInfo.cs" />
<Compile Include="$(MSBuildThisFileDirectory)System\Runtime\Loader\AssemblyLoadContext.cs" />
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3 changes: 3 additions & 0 deletions src/libraries/System.Private.CoreLib/src/System/Double.cs
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Expand Up @@ -105,6 +105,9 @@ public readonly struct Double
internal const int TrailingSignificandLength = 52;
internal const int SignificandLength = TrailingSignificandLength + 1;

internal const long PositiveInfinityBits = 0x7FF00000_00000000;
internal const long SmallestNormalBits = 0x00100000_00000000;

internal ushort BiasedExponent
{
get
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4 changes: 2 additions & 2 deletions src/libraries/System.Private.CoreLib/src/System/Math.cs
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Expand Up @@ -292,9 +292,9 @@ public static double BitIncrement(double x)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double CopySign(double x, double y)
{
if (Sse2.IsSupported || AdvSimd.IsSupported)
if (Vector128.IsHardwareAccelerated)
{
return VectorMath.ConditionalSelectBitwise(Vector128.CreateScalarUnsafe(-0.0), Vector128.CreateScalarUnsafe(y), Vector128.CreateScalarUnsafe(x)).ToScalar();
return Vector128.ConditionalSelect(Vector128.CreateScalarUnsafe(-0.0), Vector128.CreateScalarUnsafe(y), Vector128.CreateScalarUnsafe(x)).ToScalar();
}
else
{
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4 changes: 2 additions & 2 deletions src/libraries/System.Private.CoreLib/src/System/MathF.cs
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Expand Up @@ -105,9 +105,9 @@ public static float BitIncrement(float x)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float CopySign(float x, float y)
{
if (Sse.IsSupported || AdvSimd.IsSupported)
if (Vector128.IsHardwareAccelerated)
{
return VectorMath.ConditionalSelectBitwise(Vector128.CreateScalarUnsafe(-0.0f), Vector128.CreateScalarUnsafe(y), Vector128.CreateScalarUnsafe(x)).ToScalar();
return Vector128.ConditionalSelect(Vector128.CreateScalarUnsafe(-0.0f), Vector128.CreateScalarUnsafe(y), Vector128.CreateScalarUnsafe(x)).ToScalar();
}
else
{
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Expand Up @@ -1781,6 +1781,38 @@ internal static Vector128<ushort> LoadUnsafe(ref char source) =>
internal static Vector128<ushort> LoadUnsafe(ref char source, nuint elementOffset) =>
LoadUnsafe(ref Unsafe.As<char, ushort>(ref source), elementOffset);

/// <inheritdoc cref="Vector64.Log2(Vector64{double})" />
public static Vector128<double> Log2(Vector128<double> vector)
{
if (IsHardwareAccelerated)
{
return VectorMath.Log2Double<Vector128<double>, Vector128<long>, Vector128<ulong>>(vector);
}
else
{
return Create(
Vector64.Log2(vector._lower),
Vector64.Log2(vector._upper)
);
}
}

/// <inheritdoc cref="Vector64.Log2(Vector64{float})" />
public static Vector128<float> Log2(Vector128<float> vector)
{
if (IsHardwareAccelerated)
{
return VectorMath.Log2Single<Vector128<float>, Vector128<int>, Vector128<uint>>(vector);
}
else
{
return Create(
Vector64.Log2(vector._lower),
Vector64.Log2(vector._upper)
);
}
}

/// <summary>Computes the maximum of two vectors on a per-element basis.</summary>
/// <typeparam name="T">The type of the elements in the vector.</typeparam>
/// <param name="left">The vector to compare with <paramref name="right" />.</param>
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Expand Up @@ -1755,6 +1755,38 @@ internal static Vector256<ushort> LoadUnsafe(ref char source) =>
internal static Vector256<ushort> LoadUnsafe(ref char source, nuint elementOffset) =>
LoadUnsafe(ref Unsafe.As<char, ushort>(ref source), elementOffset);

/// <inheritdoc cref="Vector128.Log2(Vector128{double})" />
public static Vector256<double> Log2(Vector256<double> vector)
{
if (IsHardwareAccelerated)
{
return VectorMath.Log2Double<Vector256<double>, Vector256<long>, Vector256<ulong>>(vector);
}
else
{
return Create(
Vector128.Log2(vector._lower),
Vector128.Log2(vector._upper)
);
}
}

/// <inheritdoc cref="Vector128.Log2(Vector128{float})" />
public static Vector256<float> Log2(Vector256<float> vector)
{
if (IsHardwareAccelerated)
{
return VectorMath.Log2Single<Vector256<float>, Vector256<int>, Vector256<uint>>(vector);
}
else
{
return Create(
Vector128.Log2(vector._lower),
Vector128.Log2(vector._upper)
);
}
}

/// <summary>Computes the maximum of two vectors on a per-element basis.</summary>
/// <typeparam name="T">The type of the elements in the vector.</typeparam>
/// <param name="left">The vector to compare with <paramref name="right" />.</param>
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Expand Up @@ -1806,6 +1806,38 @@ internal static Vector512<ushort> LoadUnsafe(ref char source) =>
internal static Vector512<ushort> LoadUnsafe(ref char source, nuint elementOffset) =>
LoadUnsafe(ref Unsafe.As<char, ushort>(ref source), elementOffset);

/// <inheritdoc cref="Vector256.Log2(Vector256{double})" />
public static Vector512<double> Log2(Vector512<double> vector)
{
if (IsHardwareAccelerated)
{
return VectorMath.Log2Double<Vector512<double>, Vector512<long>, Vector512<ulong>>(vector);
}
else
{
return Create(
Vector256.Log2(vector._lower),
Vector256.Log2(vector._upper)
);
}
}

/// <inheritdoc cref="Vector256.Log2(Vector256{float})" />
public static Vector512<float> Log2(Vector512<float> vector)
{
if (IsHardwareAccelerated)
{
return VectorMath.Log2Single<Vector512<float>, Vector512<int>, Vector512<uint>>(vector);
}
else
{
return Create(
Vector256.Log2(vector._lower),
Vector256.Log2(vector._upper)
);
}
}

/// <summary>Computes the maximum of two vectors on a per-element basis.</summary>
/// <typeparam name="T">The type of the elements in the vector.</typeparam>
/// <param name="left">The vector to compare with <paramref name="right" />.</param>
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Expand Up @@ -1571,6 +1571,50 @@ public static Vector64<T> LoadUnsafe<T>(ref readonly T source, nuint elementOffs
return Unsafe.ReadUnaligned<Vector64<T>>(in address);
}

internal static Vector64<T> Log2<T>(Vector64<T> vector)
where T : ILogarithmicFunctions<T>
{
Unsafe.SkipInit(out Vector64<T> result);

for (int index = 0; index < Vector64<T>.Count; index++)
{
T value = T.Log2(vector.GetElement(index));
result.SetElementUnsafe(index, value);
}

return result;
}

/// <summary>Computes the log2 of each element in a vector.</summary>
/// <param name="vector">The vector that will have its log2 computed.</param>
/// <returns>A vector whose elements are the log2 of the elements in <paramref name="vector" />.</returns>
public static Vector64<double> Log2(Vector64<double> vector)
{
if (IsHardwareAccelerated)
{
return VectorMath.Log2Double<Vector64<double>, Vector64<long>, Vector64<ulong>>(vector);
}
else
{
return Log2<double>(vector);
}
}

/// <summary>Computes the log2 of each element in a vector.</summary>
/// <param name="vector">The vector that will have its log2 computed.</param>
/// <returns>A vector whose elements are the log2 of the elements in <paramref name="vector" />.</returns>
public static Vector64<float> Log2(Vector64<float> vector)
{
if (IsHardwareAccelerated)
{
return VectorMath.Log2Single<Vector64<float>, Vector64<int>, Vector64<uint>>(vector);
}
else
{
return Log2<float>(vector);
}
}

/// <summary>Computes the maximum of two vectors on a per-element basis.</summary>
/// <typeparam name="T">The type of the elements in the vector.</typeparam>
/// <param name="left">The vector to compare with <paramref name="right" />.</param>
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