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Base64Url netstandard support package
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buyaa-n committed Jun 18, 2024
1 parent f8f4509 commit d9007e5
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48 changes: 48 additions & 0 deletions src/libraries/Microsoft.Bcl.Memory/Microsoft.Bcl.Memory.sln
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

[assembly: System.Runtime.CompilerServices.TypeForwardedTo(typeof(System.Buffers.Text.Base64Url))]
35 changes: 35 additions & 0 deletions src/libraries/Microsoft.Bcl.Memory/ref/Microsoft.Bcl.Memory.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

namespace System.Buffers.Text
{
[System.CLSCompliant(false)]
public static class Base64Url
{
public static byte[] DecodeFromChars(System.ReadOnlySpan<char> source) { throw null; }
public static int DecodeFromChars(System.ReadOnlySpan<char> source, System.Span<byte> destination) { throw null; }
public static System.Buffers.OperationStatus DecodeFromChars(System.ReadOnlySpan<char> source, System.Span<byte> destination, out int charsConsumed, out int bytesWritten, bool isFinalBlock = true) { throw null; }
public static byte[] DecodeFromUtf8(System.ReadOnlySpan<byte> source) { throw null; }
public static int DecodeFromUtf8(System.ReadOnlySpan<byte> source, System.Span<byte> destination) { throw null; }
public static System.Buffers.OperationStatus DecodeFromUtf8(System.ReadOnlySpan<byte> source, System.Span<byte> destination, out int bytesConsumed, out int bytesWritten, bool isFinalBlock = true) { throw null; }
public static int DecodeFromUtf8InPlace(System.Span<byte> buffer) { throw null; }
public static char[] EncodeToChars(System.ReadOnlySpan<byte> source) { throw null; }
public static int EncodeToChars(System.ReadOnlySpan<byte> source, System.Span<char> destination) { throw null; }
public static System.Buffers.OperationStatus EncodeToChars(System.ReadOnlySpan<byte> source, System.Span<char> destination, out int bytesConsumed, out int charsWritten, bool isFinalBlock = true) { throw null; }
public static string EncodeToString(System.ReadOnlySpan<byte> source) { throw null; }
public static byte[] EncodeToUtf8(System.ReadOnlySpan<byte> source) { throw null; }
public static int EncodeToUtf8(System.ReadOnlySpan<byte> source, System.Span<byte> destination) { throw null; }
public static System.Buffers.OperationStatus EncodeToUtf8(System.ReadOnlySpan<byte> source, System.Span<byte> destination, out int bytesConsumed, out int bytesWritten, bool isFinalBlock = true) { throw null; }
public static int GetEncodedLength(int bytesLength) { throw null; }
public static int GetMaxDecodedLength(int base64Length) { throw null; }
public static bool IsValid(System.ReadOnlySpan<char> base64UrlText) { throw null; }
public static bool IsValid(System.ReadOnlySpan<char> base64UrlText, out int decodedLength) { throw null; }
public static bool IsValid(System.ReadOnlySpan<byte> utf8Base64UrlText) { throw null; }
public static bool IsValid(System.ReadOnlySpan<byte> utf8Base64UrlText, out int decodedLength) { throw null; }
public static bool TryDecodeFromChars(System.ReadOnlySpan<char> source, System.Span<byte> destination, out int bytesWritten) { throw null; }
public static bool TryDecodeFromUtf8(System.ReadOnlySpan<byte> source, System.Span<byte> destination, out int bytesWritten) { throw null; }
public static bool TryEncodeToChars(System.ReadOnlySpan<byte> source, System.Span<char> destination, out int charsWritten) { throw null; }
public static bool TryEncodeToUtf8(System.ReadOnlySpan<byte> source, System.Span<byte> destination, out int bytesWritten) { throw null; }
public static bool TryEncodeToUtf8InPlace(System.Span<byte> buffer, int dataLength, out int bytesWritten) { throw null; }
}
}
19 changes: 19 additions & 0 deletions src/libraries/Microsoft.Bcl.Memory/ref/Microsoft.Bcl.Memory.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFrameworks>netstandard2.0;$(NetFrameworkMinimum);$(NetCoreAppCurrent)</TargetFrameworks>
</PropertyGroup>

<ItemGroup Condition="'$(TargetFrameworkIdentifier)' != '.NETCoreApp'">
<Compile Include="Microsoft.Bcl.Memory.cs" />
</ItemGroup>

<ItemGroup Condition="'$(TargetFrameworkIdentifier)' == '.NETCoreApp'">
<Compile Include="Microsoft.Bcl.Memory.Forwards.cs" />
</ItemGroup>

<ItemGroup Condition="'$(TargetFrameworkIdentifier)' != '.NETCoreApp'">
<PackageReference Include="System.Memory" Version="$(SystemMemoryVersion)" />
</ItemGroup>

</Project>
36 changes: 36 additions & 0 deletions src/libraries/Microsoft.Bcl.Memory/src/Microsoft.Bcl.Memory.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFrameworks>netstandard2.0;$(NetFrameworkMinimum);$(NetCoreAppCurrent)</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<UseCompilerGeneratedDocXmlFile>false</UseCompilerGeneratedDocXmlFile>
<IsPackable>true</IsPackable>
<!-- Disabling baseline validation since this is a brand new package.
Once this package has shipped a stable version, the following line
should be removed in order to re-enable validation. -->
<DisablePackageBaselineValidation>true</DisablePackageBaselineValidation>
<PackageDescription>
Provides Base64Url encoding, decoding and validation APIs support for .NET Framework and .NET Standard.

Commonly Used Types:
System.Buffers.Text.Base64Url
</PackageDescription>
</PropertyGroup>

<!-- DesignTimeBuild requires all the TargetFramework Derived Properties to not be present in the first property group. -->
<PropertyGroup>
<IsPartialFacadeAssembly Condition="$([MSBuild]::GetTargetFrameworkIdentifier('$(TargetFramework)')) == '.NETCoreApp'">true</IsPartialFacadeAssembly>
<OmitResources Condition="'$(IsPartialFacadeAssembly)' == 'true'">true</OmitResources>
</PropertyGroup>

<ItemGroup Condition="'$(IsPartialFacadeAssembly)' != 'true'">
<Compile Include="System\Buffers\Text\Base64UrlDecoder.cs" />
<Compile Include="System\Buffers\Text\Base64UrlEncoder.cs" />
<Compile Include="System\Buffers\Text\Base64UrlValidator.cs" />
</ItemGroup>

<ItemGroup Condition="'$(IsPartialFacadeAssembly)' != 'true'">
<PackageReference Include="System.Memory" Version="$(SystemMemoryVersion)" />
</ItemGroup>

</Project>
126 changes: 126 additions & 0 deletions src/libraries/Microsoft.Bcl.Memory/src/Resources/Strings.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Argument_DestinationTooShort" xml:space="preserve">
<value>Destination is too short.</value>
</data>
<data name="Format_BadBase64Char" xml:space="preserve">
<value>The input is not a valid Base64Url string as it contains a non Base64Url character, more than two padding characters, or an illegal character among the padding characters.</value>
</data>
</root>
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