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Remove debug only attributes when Debugger.IsSupported is false. #39237

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Jul 15, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -83,12 +83,6 @@
<type fullname="System.Runtime.CompilerServices.CallerMemberNameAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" feature="System.Diagnostics.Debugger.IsSupported" featurevalue="false">
<!--
The attribute is used during pretty stack trace printing
-->
<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Runtime.CompilerServices.CompilerGlobalScopeAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
Expand Down Expand Up @@ -116,12 +110,52 @@
<attribute internal="RemoveAttributeInstances" />
</type>

<!-- Microsoft.ComponentModel -->
<!-- System.ComponentModel -->
<type fullname="System.ComponentModel.EditorBrowsableAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
</assembly>

<!-- The following attributes are only necessary when debugging is supported -->
<assembly fullname="System.Private.CoreLib" feature="System.Diagnostics.Debugger.IsSupported" featurevalue="false">
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"featurevalue=false" means these can be removed when IsSupported is set to false, right? Just validating it's not actually setting IsSupported to false :)

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Correct. Feature and featurevalue in the linker xml files are conditions. “Do this when this feature has this value”.

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As all these are feature-switch covered settings which are not wasm specific and we should move them to shared SPC ILLink.LinkAttributes.xml

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I'm not sure I understand what makes the feature-switch covered attribute different from the rest of the attributes in this file. Why aren't the rest of them in the shared SPC?

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The default SDK setup is trim with copy so it feels odd to include the list of always removed attribute for everyone but I'm not against ;-)

<!-- Debugger specific attributes -->
<type fullname="System.Diagnostics.DebuggableAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Diagnostics.DebuggerBrowsableAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Diagnostics.DebuggerDisplayAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Diagnostics.DebuggerHiddenAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Diagnostics.DebuggerNonUserCodeAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Diagnostics.DebuggerStepperBoundaryAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Diagnostics.DebuggerStepThroughAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Diagnostics.DebuggerTypeProxyAttribute">
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<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Diagnostics.DebuggerVisualizerAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>

<!-- Attributes used during pretty stack trace printing -->
<type fullname="System.Diagnostics.StackTraceHiddenAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute">
<attribute internal="RemoveAttributeInstances" />
</type>
</assembly>

<!-- The following attributes are generated by the compiler, so they could be in any assembly -->
<assembly fullname="*">
<!-- System.Runtime.CompilerServices -->
Expand Down