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[wasm] Optimize Vector128<float>/<double>.Equals in interp/jiterp #88064
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Why not just handle
Equals
directly? There are several APIs onVector2/3/4
andVector<T>
that are[Intrinsic]
instance methods, so I would expect Mono has the support for handling that already?There was a problem hiding this comment.
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Right now we already vectorize the underlying Equals operation, the problem is that this one desugars (?) to a bunch of individual SIMD operations that each get their own interp opcode.
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That is, to be clear, if you call
Vector128<float>.Equals(...)
the interp generates something like this right now:There was a problem hiding this comment.
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Sorry, I meant why not mark the instance
Equals
method as[Intrinsic]
and have Mono treat that to be the same asoperator ==
for integers and to be a single opcode representing this sequence forfloat
/double
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If that's what you prefer I can figure out how to do it. I wanted to keep this change as narrow as possible since the existing Equals method is fine for ints as-is. I'll see how much work it is.
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That is, why split off a separate
EqualsFloatingPoint
at all, rather than simply handling its only caller directly?There was a problem hiding this comment.
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No worries if its overly complex to do. I just figured it would be better overall for both RyuJIT and Mono.
We actually used to do just what I've proposed in RyuJIT, but dropped that support a while back since the inliner was able to handle it and the instance equals calls were much rarer to encounter.