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Bring back old array enumerator code #88371

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merged 4 commits into from
Jul 7, 2023

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MichalStrehovsky
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This is a 0.3% size saving for Stage1. We not only allow array enumerators to be preinitialized again, but also avoid introducing many array MethodTables (looks like the new enumerators force array MethodTable for cases where we could have avoided them).

I shaped the old code to look like after the refactor in #82751, but reintroduced the old classes.

Fixes #82993.

Cc @dotnet/ilc-contrib

This is a 0.3% size saving for Stage1. We not only allow array enumerators to be preinitialized again, but also avoid introducing many array `MethodTables` (looks like the new enumerators force array MethodTables for cases where we could have avoided them).

I shaped the old code to look like after the refactor in dotnet#82751, but reintroduced the old classes.

Fixes dotnet#82993.
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ghost commented Jul 4, 2023

Tagging subscribers to this area: @agocke, @MichalStrehovsky, @jkotas
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Issue Details

This is a 0.3% size saving for Stage1. We not only allow array enumerators to be preinitialized again, but also avoid introducing many array MethodTables (looks like the new enumerators force array MethodTable for cases where we could have avoided them).

I shaped the old code to look like after the refactor in #82751, but reintroduced the old classes.

Fixes #82993.

Cc @dotnet/ilc-contrib

Author: MichalStrehovsky
Assignees: -
Labels:

area-NativeAOT-coreclr

Milestone: -

}
}

void IEnumerator.Reset()
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Should this be in the base class - same as in the shared one?

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jkotas commented Jul 4, 2023

looks like the new enumerators force array MethodTable for cases where we could have avoided them

What are those cases? The array enumerator should be only reachable if we have created the array.

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jkotas commented Jul 4, 2023

What would be the downside of using the native AOT enumerator everywhere? The only measurable downside that I can see is that the enumerator bbject would be 4 bytes larger on 32-bit platforms that we do not care about a whole lot.

{
if ((uint)_index >= (uint)_endIndex)
ThrowHelper.ThrowInvalidOperationException();
return _array[_index];
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This will bounds check on every access, should this maybe use GetArrayDataReference and Unsafe.Add to avoid doing so?

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Is this enumerator used often enough on hot paths for it to make a meaningful difference?

In general, we have stayed away from manual bounds-check elimination using unsafe code in collections.

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Is this enumerator used often enough on hot paths for it to make a meaningful difference?

I'd say that arrays are fairly often passed to methods taking IEnumerable<T> and this would regress all such usages.

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In general, we have stayed away from manual bounds-check elimination using unsafe code in collections.

Looks like we have an explicit bounds check on line 1244 now, so eliminating the one built into array accesses would be safe and worthwhile here.

protected int _index;
protected int _endIndex;

internal SZGenericArrayEnumeratorBase()
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would it be better to capture the _endIndex in the construction as the whole point of this base class is to inline and read-only the the length?

}
}

object IEnumerator.Current
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Is this style change now preferred to the other way in line 143?

     object? IEnumerator.Current => Current;

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looks like the new enumerators force array MethodTable for cases where we could have avoided them

What are those cases? The array enumerator should be only reachable if we have created the array.

Generic dictionaries end up referring to the MethodTable in the diff I was looking at. I didn't investigate how exactly, but it's plausible in the case where the scanner ended up scanning more stuff than ended up needed.

What would be the downside of using the native AOT enumerator everywhere? The only measurable downside that I can see is that the enumerator bbject would be 4 bytes larger on 32-bit platforms that we do not care about a whole lot.

If we don't care about that, I can unify this. I only wanted to restore the old code to avoid sidetracking this PR into any sort of runtime perf conversation - this is restoring code that Native AOT shipped with on .NET 7 so it doesn't do anything with runtime perf there. If we do this for all runtimes, this suddenly becomes a runtime perf conversation. The point of this PR is just to fix the size regression.

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jkotas commented Jul 5, 2023

Could you please try to do this for all runtimes without ifdef?

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Nice

_index = -1;
_endIndex = endIndex;
}

public bool MoveNext()
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        public bool MoveNext()
        {
            int index = _index + 1;
            if ((uint)index < (uint)_endIndex)
            {
                _index = index;
                return true;
            }
            _index = _endIndex;
            return false;
        }

This should be better, on some architectures at least. (One less comparison.)

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jkotas commented Jul 6, 2023

I have run a quick microbenchmark

int Sum(IEnumerable<int> a)
{
    int sum = 0;
    foreach (var i in a) sum += i;
    return sum;
}

called on int[1000]

Surprisingly, this implementation is faster on this microbenchmark on my machine.

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Thanks

MichalStrehovsky and others added 2 commits July 7, 2023 12:31
Co-authored-by: Jan Kotas <jkotas@microsoft.com>
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Surprisingly, this implementation is faster on this microbenchmark on my machine.

Nice, thanks for measuring! That's an unexpected bonus.

The failures are all #88499, merging.

@MichalStrehovsky MichalStrehovsky merged commit 4285e43 into dotnet:main Jul 7, 2023
@MichalStrehovsky MichalStrehovsky deleted the fix82993 branch July 7, 2023 07:38
@runfoapp runfoapp bot mentioned this pull request Jul 7, 2023
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Array enumerators are not preinitialized anymore
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