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package boids | ||
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import ( | ||
"fmt" | ||
"math" | ||
"math/rand" | ||
"testing" | ||
"time" | ||
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"github.com/downflux/go-database/agent" | ||
"github.com/downflux/go-database/database" | ||
"github.com/downflux/go-database/feature" | ||
"github.com/downflux/go-database/flags/size" | ||
"github.com/downflux/go-geometry/2d/vector" | ||
"github.com/downflux/go-geometry/2d/vector/polar" | ||
) | ||
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const ( | ||
R = 0.5 | ||
) | ||
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func rn(min, max float64) float64 { return min + rand.Float64()*(max-min) } | ||
func rv(min, max float64) vector.V { | ||
return vector.V{ | ||
rn(min, max), | ||
rn(min, max), | ||
} | ||
} | ||
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func BenchmarkTick(b *testing.B) { | ||
type config struct { | ||
name string | ||
n int | ||
coverage float64 | ||
} | ||
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configs := []config{} | ||
for _, n := range []int{1e3, 1e4, 1e5} { | ||
for _, coverage := range []float64{0.01, 0.05, 0.1} { | ||
configs = append(configs, config{ | ||
name: fmt.Sprintf("N=%v/ρ=%v", n, coverage), | ||
n: n, | ||
coverage: coverage, | ||
}) | ||
} | ||
} | ||
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for _, c := range configs { | ||
b.Run(c.name, func(b *testing.B) { | ||
b.StopTimer() | ||
area := float64(c.n) * math.Pi * R * R / c.coverage | ||
min := 0.0 | ||
max := math.Sqrt(area) | ||
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db := database.New(database.DefaultO) | ||
boids := New(db, DefaultO) | ||
for i := 0; i < c.n; i++ { | ||
db.InsertAgent(agent.O{ | ||
Radius: R, | ||
Mass: 1, | ||
Position: rv(min, max), | ||
TargetPosition: vector.V{0, 0}, | ||
TargetVelocity: rv(-1, 1), | ||
Velocity: rv(-1, 1), | ||
MaxVelocity: 60, | ||
MaxAcceleration: 10, | ||
MaxAngularVelocity: math.Pi / 4, | ||
Heading: polar.V{1, 0}, | ||
Size: size.FSmall, | ||
}) | ||
} | ||
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// Add world borders. | ||
// Add xmin border. | ||
db.InsertFeature(feature.O{ | ||
Min: vector.V{min - 1, min - 1}, | ||
Max: vector.V{min, max + 1}, | ||
}) | ||
// Add xmax border. | ||
db.InsertFeature(feature.O{ | ||
Min: vector.V{max, min - 1}, | ||
Max: vector.V{max + 1, max + 1}, | ||
}) | ||
// Add ymin border. | ||
db.InsertFeature(feature.O{ | ||
Min: vector.V{min, min - 1}, | ||
Max: vector.V{max, min}, | ||
}) | ||
// Add ymax border. | ||
db.InsertFeature(feature.O{ | ||
Min: vector.V{min, max}, | ||
Max: vector.V{max, max + 1}, | ||
}) | ||
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b.StartTimer() | ||
for i := 0; i < b.N; i++ { | ||
boids.Tick(33 * time.Millisecond) | ||
} | ||
}) | ||
} | ||
} |