The general idea is a dynamically generated platformer with "sets" of 10 levels that ramp up in difficulty (with 10 distinct difficulty classes based on user win rates, as in a 90% or higher user win rate is easy, between 80% and 90% is slightly harder, and etc.). It will be a very basic platformer with collisions between a square that can jump and the generated tiles.
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dozingpip/disformer
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