This software enables sending of Open Sound Control (OSC) messages from audio plugin host environments such as digital audio workstations (DAW).
Controls are tied to OSC messages directly in the host environment without encoding the control data as MIDI CC messages. This way, control automation can be sent and received via OSC at full resolution, and all time sequencing, automation recording, modulation and side-chaining functionality of the host environment can be used for external OSC control.
We provide an interactive GUI version, as a plugin as well as a standalone application, that enables prototyping of control presets by quick switching and reloading of preset definitions.
To integrate a preset into a host environment with automatable controls, the non-GUI version of the plugin can be pre-built to load a specific preset definition at runtime.
Control presets are defined in a YAML-based textual markup format.
To run the standalone GUI application, execute the osccontrol-light
application binary.
To run the GUI version of the plugin inside a host environment, load the osccontrol-light
plugin.
The GUI elements are illustrated in the following.
To create a non-GUI instance of the plugin that provides automatable controls inside an audio plugin host environment, the plugin needs to be pre-built to load a certain preset file at runtime. See the build instructions below for details.
In headless mode, controls are exposed directly in the host UI and can be mapped to controller input or automated and modulated at full resolution. The following images show an example preset integrated into different host environments.
Environment variables:
OSCCONTROL_SCALE_FACTOR
: Set UI scale factor for high DPI displays.OSCCONTROL_PRESET_PATH
: Set directory with preset definitions.
The directory specified via the GUI or OSCCONTROL_PRESET_PATH
will be searched recursively for *.yaml
preset definition files.
Please note: setting OSCCONTROL_PRESET_PATH
in the environment is mandatory for non-GUI mode!
Control presets are defined in a YAML-based configuration format as follows. Refer to the Presets folder for more examples.
network:
host: 127.0.0.1
port: 6789
controls:
- name: frequency
type: float
default: 440
range: [100, 2000]
message: /synth/freq
- name: amplitude
type: float
default: 0.8
message: /synth/amplitude
- name: vibrato
type: float
default: 0.0
message: /synth/vibrato
- name: voices
type: int
default: 1
range: [1, 6]
message: /synth/voices
- name: sub-oscillator
type: toggle
default: off
message: /synth/sub-osc
Continuous float
, discrete int
, and boolean toggle
control types are currently supported.
Different plugin SDKs are supported via the JUCE library (VST, VST3, AU, RTAS and AAX), as well as all major operating systems (GNU/Linux, MacOS and Microsoft Windows).
The build is currently preconfigured to build VST3 plugins on all platforms, but this can be customized by adapting the CMakeLists.txt
file accordingly.
The plugin is built using the CMake build system. JUCE therefore needs to be properly deployed using CMake, using the Projucer is not supported.
First, download a copy of JUCE, or clone the github repository, and install it to a desired location.
git clone https://github.com/juce-framework/JUCE.git
mkdir JUCE/build
cd JUCE/build
cmake ..
cmake --install . --prefix <juce_install_root>
yaml-cpp is required as an additional dependency. Install it via your distribution or manually by following the instructions on the project page.
If either JUCE or yaml-cpp is installed in a non-standard location, remember to set CMAKE_PREFIX_PATH
or *_DIR
or similar, such that CMake is able to pick up the installation location.
We provide a script to build different versions of this plugin, which are preconfigured to load custom YAML presets at runtime.
The interactive GUI version is always built, as a VST plugin as well as a standalone application.
To build the GUI version (plugin and standalone), and plugins for the simple-synth
and track-1
presets, just call the build script as follows.
./build_plugins.sh simple-synth track-1
Afterwards, you can find the prebuilt plugins for each preset as well as the GUI version in the Plugins
directory in the top-level source tree.
You can perform a parallel build by passing the -j
option with the desired number of threads.
To see all available options, call the build script with the -h
option.
Please note: the build script is only supplied for your convenience.
You can always build the plugin manually by calling CMake directly.
To create build targets for specific presets, you can pass the PRESET_NAMES
variable with a semicolon-separated list of preset names. For example:
mkdir build
cd build
cmake -DPRESET_NAMES="simple-synth;track-1" ..
cmake --build .
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
See the LICENSE file for more details.