#Cone - ergonomic unit testing for .Net
using Cone;
namespace WelcomeToCone
{
[Describe(typeof(MyWidget))]
public class MyWidgetSpec
{
public void the_widget_should_do_widgetty_things() {
//Arrange some stuff.
var theWidget = new MyWidget();
//Do some Action
theWidget.Frooble();
Check.That(() => theWidget.HasBeenFroobled == true);
}
[Context("when the moon is cheese")]
public class MyWidgetWhenTheMoonIsCheeseSpec
{
public void it_is_also_blue()//i.e. My Widget when the moon is cheese it is also blue
{
//TODO write test
Check.That(() => theMoon != thatsNoMoon);
}
}
}
}