-
Notifications
You must be signed in to change notification settings - Fork 28
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[gym_jiminy/common] Various minor improvements. (#849)
* [core] Properly handle undefined motor velocity bounds. * [core] Rename 'positionLimit(Min|Max)' in 'positionLimit(Lower|Upper)' for consistency with Pinocchio. * [gym_jiminy/common] More robust random seed initialization. * [gym_jiminy/common] Add option to avoid clipping target motor accelerations of PD controller. * [gym_jiminy/common] Do not overwrite 'BaseJiminyEnv.(observation|action)' if already defined. * [gym_jiminy/common] Support additional 'special' string when loading pipeline from toml. * [gym_jiminy/common] 'ConvexHull2D.get_distance_to_point' now supports single query. * [gym_jiminy/common] Try initializing quantities even if no simulation is running. * [gym_jiminy/common] Clear exception message if nested key is missing. * [gym_jiminy/common] Move leaky twist from mahony filter to body observer. * [gym_jiminy/common] Add target joint velocity deadband to PD controller. * [gym_jiminy/common] Fix 'ControlledJiminyEnv.action' not reset during setup. * [gym_jiminy/common] Increase simulation timeout delay.
- Loading branch information
Showing
21 changed files
with
362 additions
and
281 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.