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WebGPURenderer: Introduce compute geometry (mrdoob#28072)
* introduce compute geometry * update * update names * update speed * add TODO * read-only
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js webgpu - compute geometry</title> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
<link type="text/css" rel="stylesheet" href="main.css"> | ||
</head> | ||
<body> | ||
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<div id="info"> | ||
<a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - compute geometry | ||
</div> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.module.js", | ||
"three/addons/": "./jsm/", | ||
"three/nodes": "./jsm/nodes/Nodes.js" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
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import * as THREE from 'three'; | ||
import { vec3, cos, sin, mat3, storage, tslFn, instanceIndex, timerLocal } from 'three/nodes'; | ||
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; | ||
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import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js'; | ||
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; | ||
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import StorageBufferAttribute from 'three/addons/renderers/common/StorageBufferAttribute.js'; | ||
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let camera, scene, renderer; | ||
let computeUpdate; | ||
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init(); | ||
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function init() { | ||
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 ); | ||
camera.position.set( 0, 0, 1 ); | ||
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scene = new THREE.Scene(); | ||
scene.background = new THREE.Color( 0x333333 ); | ||
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new GLTFLoader().load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) { | ||
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const mesh = gltf.scene.children[ 0 ]; | ||
mesh.scale.setScalar( .1 ); | ||
mesh.material = new THREE.MeshNormalMaterial(); | ||
scene.add( mesh ); | ||
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// | ||
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const positionBaseAttribute = mesh.geometry.attributes.position; | ||
const normalBaseAttribute = mesh.geometry.attributes.normal; | ||
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// replace geometry attributes for storage buffer attributes | ||
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const positionStorageBufferAttribute = new StorageBufferAttribute( positionBaseAttribute.count, 4 ); | ||
const normalStorageBufferAttribute = new StorageBufferAttribute( normalBaseAttribute.count, 4 ); | ||
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mesh.geometry.setAttribute( 'position', positionStorageBufferAttribute ); | ||
mesh.geometry.setAttribute( 'normal', normalStorageBufferAttribute ); | ||
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// compute shader | ||
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const computeFn = tslFn( () => { | ||
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const positionAttribute = storage( positionBaseAttribute, 'vec3', positionBaseAttribute.count ); | ||
const normalAttribute = storage( normalBaseAttribute, 'vec3', normalBaseAttribute.count ); | ||
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const positionStorageAttribute = storage( positionStorageBufferAttribute, 'vec4', positionStorageBufferAttribute.count ); | ||
const normalStorageAttribute = storage( normalStorageBufferAttribute, 'vec4', normalStorageBufferAttribute.count ); | ||
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const time = timerLocal( 1 ); | ||
const scale = 0.3; | ||
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// | ||
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const position = vec3( positionAttribute.element( instanceIndex ) ); | ||
const normal = vec3( normalAttribute.element( instanceIndex ) ); | ||
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const theta = sin( time.add( position.y ) ).mul( scale ); | ||
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const c = cos( theta ); | ||
const s = sin( theta ); | ||
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const m = mat3( | ||
c, 0, s, | ||
0, 1, 0, | ||
s.negate(), 0, c | ||
); | ||
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const transformed = position.mul( m ); | ||
const transformedNormal = normal.mul( m ); | ||
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positionStorageAttribute.element( instanceIndex ).assign( transformed ); | ||
normalStorageAttribute.element( instanceIndex ).assign( transformedNormal ); | ||
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} ); | ||
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computeUpdate = computeFn().compute( positionBaseAttribute.count ); | ||
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} ); | ||
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// renderer | ||
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renderer = new WebGPURenderer( { antialias: true } ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
renderer.setAnimationLoop( animate ); | ||
document.body.appendChild( renderer.domElement ); | ||
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const controls = new OrbitControls( camera, renderer.domElement ); | ||
controls.minDistance = .7; | ||
controls.maxDistance = 2; | ||
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window.addEventListener( 'resize', onWindowResize ); | ||
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} | ||
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function onWindowResize() { | ||
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camera.aspect = window.innerWidth / window.innerHeight; | ||
camera.updateProjectionMatrix(); | ||
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renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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} | ||
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async function animate() { | ||
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if ( computeUpdate ) await renderer.computeAsync( computeUpdate ); | ||
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renderer.render( scene, camera ); | ||
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} | ||
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</script> | ||
</body> | ||
</html> |