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# Grid: [0 1 2 3 4 5 ] [6 7 8 9 10 11] [12 13 14 15 16 17 18] [19 20 21 22 23 24 25] [26 27 28 29 30 31 32] [33 34 35 36 37 38 39] [40 41 42] # Order of Operations: When rendering, always perform the actions in this order: 1. Flips, if set 2. Rotation # All Piece Placement Format: Assumes you're placing, in order, all pieces 2 bits for flip, 2 bits for rotation, 6 bits for position, 8 times. 10 * 8 = 80 bits. # TODO(dev): # Individual Piece Placement Format: 3 bits for piece number (#0 - #7) 2 bits for flip (first bit = horizontal flip on) (second bit = vertical flip on) 2 bits for rotation (none, 90, 180, 270) 6 bits for position
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My own program for displaying my A-Puzzle-A-Day game solutions.
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