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15 changes: 15 additions & 0 deletions .editorconfig
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# Заставляем VS и другие IDE сохранять файлы в кодировке UTF-8
# https://editorconfig.org

# В родительских папках .editorconfig искаться не будет
root = true

[*]
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
indent_style = space
indent_size = 4

# Не меняет формат концов строк. Может возникнуть конфликт с настройками git
#end_of_line = lf
8 changes: 8 additions & 0 deletions .gitattributes
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# Автоматически нормализуем концы строк, если у пользователя не настроен параметр autocrlf
# https://docs.github.com/en/get-started/getting-started-with-git/configuring-git-to-handle-line-endings
# https://www.aleksandrhovhannisyan.com/blog/crlf-vs-lf-normalizing-line-endings-in-git/
* text=auto

# Батники с юниксовыми концами строк глючат
*.bat text eol=crlf
*.cmd text eol=crlf
122 changes: 122 additions & 0 deletions .github/workflows/big_int.yml
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name: BigInt

on:
push:
paths: 'libs/big_int/**'
pull_request:
paths: 'libs/big_int/**'
workflow_dispatch:

jobs:
linux:
runs-on: ubuntu-24.04

strategy:
fail-fast: false
matrix:
compiler:
- {
id: gcc,
c: gcc-13,
cxx: g++-13,
}
- {
id: clang,
c: clang-16,
cxx: clang++-16,
}
build_type: [debug, release]

name: 🐧-${{ matrix.compiler.id }}-${{ matrix.build_type }}

steps:
- name: Скачиваем репозиторий
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
path: repo

- name: Генерируем проекты
run: |
cmake repo/libs/big_int -B build -G "Unix Makefiles" \
-D CMAKE_C_COMPILER=${{ matrix.compiler.c }} -D CMAKE_CXX_COMPILER=${{ matrix.compiler.cxx }} \
-D CMAKE_BUILD_TYPE=${{ matrix.build_type }}
- name: Компилируем
run: |
cmake --build build
- name: CTest
run: |
ctest --verbose --test-dir build --timeout 60
windows:
runs-on: windows-latest

strategy:
fail-fast: false
matrix:
compiler: [vs, mingw]
build_type: [debug, release]

name: 🔲-${{ matrix.compiler }}-${{ matrix.build_type }}

steps:
- name: Устанавливаем MinGW
if: matrix.compiler == 'mingw'
uses: msys2/setup-msys2@v2
with:
update: true
install: mingw-w64-x86_64-toolchain

- name: Добавляем в PATH путь к MinGW
if: matrix.compiler == 'mingw'
shell: bash
run: echo "${RUNNER_TEMP}/msys64/mingw64/bin" >> $GITHUB_PATH

- name: Скачиваем репозиторий
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
path: repo

- name: Генерируем проекты
shell: bash
run: |
args=(repo/libs/big_int -B build)
if [ "${{ matrix.compiler }}" == "vs" ]
then
args+=(-G "Visual Studio 17 2022")
else
args+=(-G "MinGW Makefiles")
args+=(-D CMAKE_BUILD_TYPE=${{ matrix.build_type }})
fi
cmake "${args[@]}"
- name: Компилируем
shell: bash
run: |
args=(--build build)
if [ "${{ matrix.compiler }}" == "vs" ]
then
args+=(--config ${{ matrix.build_type }})
fi
cmake "${args[@]}"
- name: CTest
shell: bash
run: |
args=(--verbose --test-dir build --timeout 60)
if [ "${{ matrix.compiler }}" == "vs" ]
then
args+=(-C ${{ matrix.build_type }})
fi
ctest "${args[@]}"
143 changes: 143 additions & 0 deletions .github/workflows/clicker.yml
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name: Clicker

on:
push:
paths: 'games/clicker/**'
pull_request:
paths: 'games/clicker/**'
workflow_dispatch:

jobs:
linux:
runs-on: ubuntu-24.04

strategy:
fail-fast: false
matrix:
compiler:
- {
id: gcc,
c: gcc-13,
cxx: g++-13,
}
- {
id: clang,
c: clang-16,
cxx: clang++-16,
}
build_type: [debug, release]

name: 🐧-${{ matrix.compiler.id }}-${{ matrix.build_type }}

steps:
- name: Устанавливаем зависимости
run: |
sudo apt update
sudo apt install libgl1-mesa-dev libxrandr-dev
- name: Скачиваем репозиторий
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
path: repo

- name: Генерируем проекты
run: |
cmake repo/games/clicker -B build -G "Unix Makefiles" \
-D CMAKE_C_COMPILER=${{ matrix.compiler.c }} -D CMAKE_CXX_COMPILER=${{ matrix.compiler.cxx }} \
-D CMAKE_BUILD_TYPE=${{ matrix.build_type }} \
-D DV_ALL_WARNINGS=1 -D DV_CTEST=1
- name: Компилируем
run: |
cmake --build build
- name: CTest
shell: bash
run: |
xvfb-run ctest --verbose --test-dir build --timeout 60
windows:
runs-on: windows-latest

strategy:
fail-fast: false
matrix:
compiler: [vs, mingw]
build_type: [debug, release]

name: 🔲-${{ matrix.compiler }}-${{ matrix.build_type }}

steps:
- name: Устанавливаем MinGW
if: matrix.compiler == 'mingw'
uses: msys2/setup-msys2@v2
with:
update: true
install: mingw-w64-x86_64-toolchain

- name: Добавляем в PATH путь к MinGW
if: matrix.compiler == 'mingw'
shell: bash
run: echo "${RUNNER_TEMP}/msys64/mingw64/bin" >> $GITHUB_PATH

- name: Скачиваем репозиторий
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
path: repo

- name: Генерируем проекты
shell: bash
run: |
args=(repo/games/clicker -B build)
if [ "${{ matrix.compiler }}" == "vs" ]
then
args+=(-G "Visual Studio 17 2022")
else
args+=(-G "MinGW Makefiles")
args+=(-D CMAKE_BUILD_TYPE=${{ matrix.build_type }})
fi
args+=(-D DV_ALL_WARNINGS=1 -D DV_CTEST=1)
cmake "${args[@]}"
- name: Компилируем
shell: bash
run: |
args=(--build build)
if [ "${{ matrix.compiler }}" == "vs" ]
then
args+=(--config ${{ matrix.build_type }})
fi
cmake "${args[@]}"
- name: Качаем Mesa
shell: bash
run: |
curl.exe --location --output mesa.7z --url https://github.com/pal1000/mesa-dist-win/releases/download/22.2.3/mesa3d-22.2.3-release-msvc.7z
7z x mesa.7z -omesa
rm mesa.7z
mv mesa/x64/libgallium_wgl.dll build/result
mv mesa/x64/libglapi.dll build/result
mv mesa/x64/opengl32.dll build/result
- name: CTest
shell: bash
run: |
args=(--verbose --test-dir build --timeout 60)
if [ "${{ matrix.compiler }}" == "vs" ]
then
args+=(-C ${{ matrix.build_type }})
fi
export LIBGL_ALWAYS_SOFTWARE=true
ctest "${args[@]}"
3 changes: 3 additions & 0 deletions .gitmodules
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[submodule "libs/dviglo2d"]
path = libs/dviglo2d
url = https://github.com/dviglo2d/dviglo2d
5 changes: 5 additions & 0 deletions add_submodules.sh
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#!/bin/sh

repo_dir=$(dirname "$0")

git -C "$repo_dir" submodule add https://github.com/dviglo2d/dviglo2d libs/dviglo2d
19 changes: 19 additions & 0 deletions build_all_linux.sh
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#!/bin/sh

build_type="-D CMAKE_BUILD_TYPE=Debug"
#build_type="-D CMAKE_BUILD_TYPE=Release"
#build_type="-D CMAKE_BUILD_TYPE=MinSizeRel"
#build_type="-D CMAKE_BUILD_TYPE=RelWithDebInfo"

compiler="-D CMAKE_C_COMPILER=gcc-13 -D CMAKE_CXX_COMPILER=g++-13"
#compiler="-D CMAKE_C_COMPILER=clang-15 -D CMAKE_CXX_COMPILER=clang++-15"

repo_dir=$(dirname "$0")

# BigInt
cmake "$repo_dir/libs/big_int" -B "$repo_dir/../build/big_int" -G "Unix Makefiles" $build_type $compiler
cmake --build "$repo_dir/../build/big_int"

# Clicker
cmake "$repo_dir/games/clicker" -B "$repo_dir/../build/clicker" -G "Unix Makefiles" $build_type $compiler
cmake --build "$repo_dir/../build/clicker"
23 changes: 23 additions & 0 deletions build_all_mingw.bat
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:: Меняем кодировку консоли на UTF-8
chcp 65001

:: Указываем путь к cmake.exe и MinGW. Без system32 в PATH ссылки на папки не создаются
set "PATH=%SystemRoot%\system32;c:\programs\cmake\bin;c:\msys64\ucrt64\bin"

set build_type=Debug
::set build_type=Release
::set build_type=MinSizeRel
::set build_type=RelWithDebInfo

set "repo_dir=%~dp0"

:: BigInt
cmake "%repo_dir%libs/big_int" -B "%repo_dir%../build/big_int/mingw" -G "MinGW Makefiles" -D CMAKE_BUILD_TYPE=%build_type%
cmake --build "%repo_dir%../build/big_int/mingw"

:: Clicker
cmake "%repo_dir%games/clicker" -B "%repo_dir%../build/clicker/mingw" -G "MinGW Makefiles" -D CMAKE_BUILD_TYPE=%build_type%
cmake --build "%repo_dir%../build/clicker/mingw" --config %build_type%

:: Ждём нажатие Enter перед закрытием консоли
pause
25 changes: 25 additions & 0 deletions build_all_vs.bat
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:: Меняем кодировку консоли на UTF-8
chcp 65001

:: Указываем путь к cmake.exe. Без system32 в PATH ссылки на папки не создаются
set "PATH=%SystemRoot%\system32;c:\programs\cmake\bin"

set build_type=Debug
::set build_type=Release
::set build_type=MinSizeRel
::set build_type=RelWithDebInfo

set "generator=Visual Studio 17"

set "repo_dir=%~dp0"

:: BigInt
cmake "%repo_dir%libs/big_int" -B "%repo_dir%../build/big_int/vs" -G "%generator%" -A x64
cmake --build "%repo_dir%../build/big_int/vs" --config %build_type%

:: Clicker
cmake "%repo_dir%games/clicker" -B "%repo_dir%../build/clicker/vs" -G "%generator%" -A x64
cmake --build "%repo_dir%../build/clicker/vs" --config %build_type%

:: Ждём нажатие Enter перед закрытием консоли
pause
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