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# Заставляем VS и другие IDE сохранять файлы в кодировке UTF-8 | ||
# https://editorconfig.org | ||
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# В родительских папках .editorconfig искаться не будет | ||
root = true | ||
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[*] | ||
charset = utf-8 | ||
trim_trailing_whitespace = true | ||
insert_final_newline = true | ||
indent_style = space | ||
indent_size = 4 | ||
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# Не меняет формат концов строк. Может возникнуть конфликт с настройками git | ||
#end_of_line = lf |
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# Автоматически нормализуем концы строк, если у пользователя не настроен параметр autocrlf | ||
# https://docs.github.com/en/get-started/getting-started-with-git/configuring-git-to-handle-line-endings | ||
# https://www.aleksandrhovhannisyan.com/blog/crlf-vs-lf-normalizing-line-endings-in-git/ | ||
* text=auto |
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# Copyright (c) the Dviglo project | ||
# License: MIT | ||
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name: Tester | ||
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on: | ||
push: | ||
pull_request: | ||
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jobs: | ||
windows: | ||
runs-on: windows-latest | ||
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strategy: | ||
fail-fast: false | ||
matrix: | ||
compiler: [vs, mingw] | ||
build_type: [debug, release] | ||
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name: windows-${{ matrix.compiler }}-${{ matrix.build_type }} | ||
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steps: | ||
- name: Устанавливаем MinGW | ||
if: matrix.compiler == 'mingw' | ||
uses: msys2/setup-msys2@v2 | ||
with: | ||
update: true | ||
install: mingw-w64-x86_64-toolchain | ||
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- name: Добавляем в PATH путь к MinGW | ||
if: matrix.compiler == 'mingw' | ||
shell: bash | ||
run: echo "${RUNNER_TEMP}/msys64/mingw64/bin" >> $GITHUB_PATH | ||
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- name: Скачиваем репозиторий | ||
uses: actions/checkout@v4 | ||
with: | ||
fetch-depth: 0 | ||
path: repo | ||
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- name: Генерируем проекты | ||
shell: bash | ||
run: | | ||
args=(repo -B build) | ||
if [ "${{ matrix.compiler }}" == "vs" ] | ||
then | ||
args+=(-G "Visual Studio 17 2022") | ||
else | ||
args+=(-G "MinGW Makefiles") | ||
args+=(-D CMAKE_BUILD_TYPE=${{ matrix.build_type }}) | ||
fi | ||
cmake "${args[@]}" | ||
- name: Компилируем | ||
shell: bash | ||
run: | | ||
args=(--build build) | ||
if [ "${{ matrix.compiler }}" == "vs" ] | ||
then | ||
args+=(--config ${{ matrix.build_type }}) | ||
fi | ||
cmake "${args[@]}" | ||
- name: CTest | ||
shell: bash | ||
run: | | ||
args=(--verbose --test-dir build --timeout 60) | ||
if [ "${{ matrix.compiler }}" == "vs" ] | ||
then | ||
args+=(-C ${{ matrix.build_type }}) | ||
fi | ||
ctest "${args[@]}" | ||
linux: | ||
runs-on: ubuntu-latest | ||
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strategy: | ||
fail-fast: false | ||
matrix: | ||
compiler: | ||
- { | ||
id: gcc, | ||
c: gcc-13, | ||
cxx: g++-13, | ||
} | ||
- { | ||
id: clang, | ||
c: clang-13, | ||
cxx: clang++-13, | ||
} | ||
build_type: [debug, release] | ||
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name: linux-${{ matrix.compiler.id }}-${{ matrix.build_type }} | ||
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steps: | ||
- name: Скачиваем репозиторий | ||
uses: actions/checkout@v4 | ||
with: | ||
fetch-depth: 0 | ||
path: repo | ||
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- name: Генерируем проекты | ||
run: | | ||
cmake repo -B build -G "Unix Makefiles" \ | ||
-D CMAKE_C_COMPILER=${{ matrix.compiler.c }} -D CMAKE_CXX_COMPILER=${{ matrix.compiler.cxx }} \ | ||
-D CMAKE_BUILD_TYPE=${{ matrix.build_type }} | ||
- name: Компилируем | ||
run: | | ||
cmake --build build | ||
- name: CTest | ||
run: | | ||
ctest --verbose --test-dir build --timeout 60 |
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# https://git-scm.com/docs/gitignore | ||
# https://www.atlassian.com/ru/git/tutorials/saving-changes/gitignore | ||
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# Игнорируем папки, которые создаёт VS Code | ||
/.vscode/ | ||
/build/ |
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# Copyright (c) the Dviglo project | ||
# License: MIT | ||
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# Указываем минимальную версию CMake | ||
cmake_minimum_required(VERSION 3.16) | ||
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# Название проекта | ||
project(big_int) | ||
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# Название таргета | ||
set(target_name tester) | ||
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# Версия стандарта C++ | ||
set(CMAKE_CXX_STANDARD 20) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
set(CMAKE_CXX_EXTENSIONS OFF) | ||
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# Если используется одноконфигурационный генератор и конфигурация не указана | ||
if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE) | ||
# то конфигурацией по умолчанию будет Release | ||
set(CMAKE_BUILD_TYPE Release) | ||
# Нельзя оставлять переменную CMAKE_BUILD_TYPE пустой (подробности в Dviglo2D) | ||
endif() | ||
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# Указываем Студии на то, что исходники в кодировке UTF-8. | ||
# Это позволяет писать U'🍌'. У других компиляторов, похоже, нет с этим проблем | ||
# https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2022/p2295r6.pdf | ||
if(MSVC) | ||
add_compile_options(/utf-8) | ||
endif() | ||
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# Выводим больше предупреждений | ||
if(MSVC) | ||
add_compile_options(/W4) | ||
else() | ||
add_compile_options(-Wall -Wextra -Wpedantic) | ||
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if(NOT MINGW) | ||
add_compile_options(-fsanitize=undefined) | ||
add_link_options(-fsanitize=undefined) | ||
endif() | ||
endif() | ||
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# Создаём список файлов | ||
file(GLOB source_files *.cpp *.hpp) | ||
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# Создаём приложение | ||
add_executable(${target_name} ${source_files}) | ||
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# Отладочная версия приложения будет иметь суффикс _d | ||
set_property(TARGET ${target_name} PROPERTY DEBUG_POSTFIX _d) | ||
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# Заставляем VS отображать дерево каталогов | ||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${source_files}) | ||
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# Включаем поддержку папок в IDE | ||
set_property(GLOBAL PROPERTY USE_FOLDERS ON) | ||
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# Включаем тестирование | ||
enable_testing() | ||
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# Добавляем приложение в список тестируемых | ||
add_test(NAME ${target_name} COMMAND ${target_name}) | ||
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# В Visual Studio таргет будет назначен стартовым вместо ALL_BUILD, | ||
# чтобы потом не делать это вручную при отладке приложения | ||
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${target_name}) |
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