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RAM requirements? #52

Answered by dwhinham
rhester72 asked this question in Q&A
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Ahh, thanks for pointing this out. There was an FAQ entry until yesterday, but I removed it, and I've forgotten to remove this comment too. I'll fix that.

Basically, in previous versions there were two problems related to SoundFonts:

  1. Unloading SoundFonts was broken because of a FluidSynth bug which has now been fixed after I reported it: FluidSynth/fluidsynth#727
  2. Circle's memory allocator has some limitations that make it less-than-ideal for large, varying allocations of memory at runtime, like the sort that happens when SoundFonts are unloaded and loaded. This means that "bin sizes" have to be decided up-front; e.g. 32K, 64K, 1MB, 4MB, 32MB... and anything larger than the biggest bin ca…

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