This is the native iOS app for dYdX v4.
cd scripts
./bootstrap.sh
This will set up Xcode project along with all dependencies.
From Xcode, select the "dydxV4" scheme to build.
This project requires v4-localization
https://github.com/dydxprotocol/v4-localization
This project requires v4-web
https://github.com/dydxprotocol/v4-web
Other dependencies are specified by the Cocoapods and Swift Package Manager configurations in the project.
Unzip the secrets.zip
from the iOS Secrets
vault in the dYdX 1Password account. Ask a team member for access.
Add the secrets/
folder to the v4-native-ios/scripts folder.
mv {REPLACE_WITH_PATH_TO_UNZIPPED}/secrets {REPLACE_WITH_REPO}/scripts
Always use latest Xcode. https://apps.apple.com/us/app/xcode/id497799835?mt=12
Uploading with Xcode organizer often fails. Use Transporter for uploading https://apps.apple.com/us/app/transporter/id1450874784?mt=12
Javascript code is generated from v4-client. Note, this shell script must be executed from the scripts/ directory. It will attemp to clone v4-clients
if v4-clients
does not exist next to where you have checked out v4-native-ios
./update_client_apis.sh
By default, the repo uses the open source font Satoshi aside from monospaced texts for which the repo uses Satoshi. If you would like to use your own, custom fonts for bolded texts, standard texts, or number texts, please follow these instructions.
Current as of Oct 12, 2023. See Apple's instructions for more updated instructions for steps 1 & 2
To add a font file to your Xcode project, select File > Add Files to “Your Project Name” from the menu bar, or drag the file from Finder and drop it into your Xcode project. You can add True Type Font (.ttf) and Open Type Font (.otf) files. Also, make sure the font file is a target member of your app; otherwise, the font file will not be distributed as part of your app.
On the left, a screenshot of the Project Navigator showing the custom font files added to the CustomFont project. On the right, a screenshot of the File Inspector showing that the selected font file is a target member of the app CustomFont.
After adding the font file to your project, you need to let iOS know about the font. To do this, add the key "Fonts provided by application" to Info.plist (the raw key name is UIAppFonts). Xcode creates an array value for the key; add the name of the font file as an item of the array. Be sure to include the file extension as part of the name.
Screenshot of Xcode showing the contents of the Info.plist file. The "Fonts provided by application" key contains the two file fonts that were added to the project.
Each font file you add to your project must be listed in this array; otherwise, the font will not be available to your app.
Your project should have one or more theme files.
For each theme file, you must replace the values at paths themeFont.type.bold
, themeFont.type.text
, or themeFont.type.number
for each custom font you want to use.
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This documentation provides information on how to use dYdX v4 software (”dYdX Chain”). dYdX does not deploy or run v4 software for public use, or operate or control any dYdX Chain infrastructure. dYdX is not responsible for any actions taken by other third parties who use v4 software. dYdX services and products are not available to persons or entities who reside in, are located in, are incorporated in, or have registered offices in the United States or Canada, or Restricted Persons (as defined in the dYdX Terms of Use). The content provided herein does not constitute, and should not be considered, or relied upon as, financial advice, legal advice, tax advice, investment advice or advice of any other nature, and you agree that you are responsible to conduct independent research, perform due diligence and engage a professional advisor prior to taking any financial, tax, legal or investment action related to the foregoing content. The information contained herein, and any use of v4 software, are subject to the v4 Terms of Use.