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eArmada8 edited this page Nov 9, 2024
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Please also visit the Trails Research Group to learn more about how to mod these amazing games!
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Basic Modding Tutorial
- A basic tutorial that will probably be enough for most modders. Read this if you want to use Blender to modify existing assets inside a model (e.g. change or delete part of a mesh, change a texture, etc.)
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Manipulating the skeleton
- How to rig the skeleton for weight painting, and also how to import a rigged model if you need to change the skeleton.
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Modifying materials (textures and shaders)
- How to make normal map and mask textures (the mysterious pink texture). How to change the shader parameters (shininess, lighting, etc etc) or swap them out entirely. Also a short section on obtaining and manipulating UV maps.
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Transferring a costume from one character to another
- How to transfer assets from one model to another, using a technique known as weight transfer. Also, this tutorial involves a swimsuit - it is probably safe but open at work at your own discretion.
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Transferring a costume with new physics bones and adapted animations
- How to transfer actual bones from one mesh to another, in order to preserve game engine physics (e.g. a skirt or a ponytail swaying in the wind), how to transfer some animation data to further improve the motion of those bones, and how to make a custom costume item that can be selected from the costume menu. This tutorial involves the Grimcat costume - open at work at your own discretion.
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Importing animations into Blender
- How to get animations into Blender. Perhaps more importantly, how to import animations into Blender in a way that allows you to export those animations back into the game.
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Link to Toolset README
- Basic documentation that comes with the toolset, including details like command line options.