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Add breaker.GetState() method to inspect state
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This is useful in a few scenarios where the user might want to check the
breaker state directly (perhaps for monitoring purposes), but also makes
the tests much clearer because we can just assert on the expected
breaker state directly.
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eapache committed Jan 14, 2024
1 parent 808c606 commit 3ae3046
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Showing 2 changed files with 63 additions and 18 deletions.
45 changes: 27 additions & 18 deletions breaker/breaker.go
Original file line number Diff line number Diff line change
Expand Up @@ -12,10 +12,13 @@ import (
// because the breaker is currently open.
var ErrBreakerOpen = errors.New("circuit breaker is open")

// State is a type representing the possible states of a circuit breaker.
type State uint32

const (
closed uint32 = iota
open
halfOpen
Closed State = iota
Open
HalfOpen
)

// Breaker implements the circuit-breaker resiliency pattern
Expand All @@ -24,7 +27,7 @@ type Breaker struct {
timeout time.Duration

lock sync.Mutex
state uint32
state State
errors, successes int
lastError time.Time
}
Expand All @@ -46,9 +49,9 @@ func New(errorThreshold, successThreshold int, timeout time.Duration) *Breaker {
// already open, or it will run the given function and pass along its return
// value. It is safe to call Run concurrently on the same Breaker.
func (b *Breaker) Run(work func() error) error {
state := atomic.LoadUint32(&b.state)
state := b.GetState()

if state == open {
if state == Open {
return ErrBreakerOpen
}

Expand All @@ -61,9 +64,9 @@ func (b *Breaker) Run(work func() error) error {
// the return value of the function. It is safe to call Go concurrently on the
// same Breaker.
func (b *Breaker) Go(work func() error) error {
state := atomic.LoadUint32(&b.state)
state := b.GetState()

if state == open {
if state == Open {
return ErrBreakerOpen
}

Expand All @@ -75,7 +78,13 @@ func (b *Breaker) Go(work func() error) error {
return nil
}

func (b *Breaker) doWork(state uint32, work func() error) error {
// GetState returns the current State of the circuit-breaker at the moment
// that it is called.
func (b *Breaker) GetState() State {
return (State)(atomic.LoadUint32((*uint32)(&b.state)))
}

func (b *Breaker) doWork(state State, work func() error) error {
var panicValue interface{}

result := func() error {
Expand All @@ -85,7 +94,7 @@ func (b *Breaker) doWork(state uint32, work func() error) error {
return work()
}()

if result == nil && panicValue == nil && state == closed {
if result == nil && panicValue == nil && state == Closed {
// short-circuit the normal, success path without contending
// on the lock
return nil
Expand All @@ -108,7 +117,7 @@ func (b *Breaker) processResult(result error, panicValue interface{}) {
defer b.lock.Unlock()

if result == nil && panicValue == nil {
if b.state == halfOpen {
if b.state == HalfOpen {
b.successes++
if b.successes == b.successThreshold {
b.closeBreaker()
Expand All @@ -123,26 +132,26 @@ func (b *Breaker) processResult(result error, panicValue interface{}) {
}

switch b.state {
case closed:
case Closed:
b.errors++
if b.errors == b.errorThreshold {
b.openBreaker()
} else {
b.lastError = time.Now()
}
case halfOpen:
case HalfOpen:
b.openBreaker()
}
}
}

func (b *Breaker) openBreaker() {
b.changeState(open)
b.changeState(Open)
go b.timer()
}

func (b *Breaker) closeBreaker() {
b.changeState(closed)
b.changeState(Closed)
}

func (b *Breaker) timer() {
Expand All @@ -151,11 +160,11 @@ func (b *Breaker) timer() {
b.lock.Lock()
defer b.lock.Unlock()

b.changeState(halfOpen)
b.changeState(HalfOpen)
}

func (b *Breaker) changeState(newState uint32) {
func (b *Breaker) changeState(newState State) {
b.errors = 0
b.successes = 0
atomic.StoreUint32(&b.state, newState)
atomic.StoreUint32((*uint32)(&b.state), (uint32)(newState))
}
36 changes: 36 additions & 0 deletions breaker/breaker_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -22,24 +22,36 @@ func returnsSuccess() error {

func TestBreakerErrorExpiry(t *testing.T) {
breaker := New(2, 1, 10*time.Millisecond)
if breaker.GetState() != Closed {
t.Error("incorrect state")
}

for i := 0; i < 3; i++ {
if err := breaker.Run(returnsError); err != errSomeError {
t.Error(err)
}
time.Sleep(10 * time.Millisecond)
}
if breaker.GetState() != Closed {
t.Error("incorrect state")
}

for i := 0; i < 3; i++ {
if err := breaker.Go(returnsError); err != nil {
t.Error(err)
}
time.Sleep(10 * time.Millisecond)
}
if breaker.GetState() != Closed {
t.Error("incorrect state")
}
}

func TestBreakerPanicsCountAsErrors(t *testing.T) {
breaker := New(3, 2, 1*time.Second)
if breaker.GetState() != Closed {
t.Error("incorrect state")
}

// three errors opens the breaker
for i := 0; i < 3; i++ {
Expand All @@ -58,6 +70,9 @@ func TestBreakerPanicsCountAsErrors(t *testing.T) {
}

// breaker is open
if breaker.GetState() != Open {
t.Error("incorrect state")
}
for i := 0; i < 5; i++ {
if err := breaker.Run(returnsError); err != ErrBreakerOpen {
t.Error(err)
Expand All @@ -67,6 +82,9 @@ func TestBreakerPanicsCountAsErrors(t *testing.T) {

func TestBreakerStateTransitions(t *testing.T) {
breaker := New(3, 2, 10*time.Millisecond)
if breaker.GetState() != Closed {
t.Error("incorrect state")
}

// three errors opens the breaker
for i := 0; i < 3; i++ {
Expand All @@ -76,6 +94,9 @@ func TestBreakerStateTransitions(t *testing.T) {
}

// breaker is open
if breaker.GetState() != Open {
t.Error("incorrect state")
}
for i := 0; i < 5; i++ {
if err := breaker.Run(returnsError); err != ErrBreakerOpen {
t.Error(err)
Expand All @@ -84,6 +105,9 @@ func TestBreakerStateTransitions(t *testing.T) {

// wait for it to half-close
time.Sleep(20 * time.Millisecond)
if breaker.GetState() != HalfOpen {
t.Error("incorrect state")
}
// one success works, but is not enough to fully close
if err := breaker.Run(returnsSuccess); err != nil {
t.Error(err)
Expand All @@ -93,23 +117,35 @@ func TestBreakerStateTransitions(t *testing.T) {
t.Error(err)
}
// breaker is open
if breaker.GetState() != Open {
t.Error("incorrect state")
}
if err := breaker.Run(returnsError); err != ErrBreakerOpen {
t.Error(err)
}

// wait for it to half-close
time.Sleep(20 * time.Millisecond)
if breaker.GetState() != HalfOpen {
t.Error("incorrect state")
}
// two successes is enough to close it for good
for i := 0; i < 2; i++ {
if err := breaker.Run(returnsSuccess); err != nil {
t.Error(err)
}
}
if breaker.GetState() != Closed {
t.Error("incorrect state")
}
// error works
if err := breaker.Run(returnsError); err != errSomeError {
t.Error(err)
}
// breaker is still closed
if breaker.GetState() != Closed {
t.Error("incorrect state")
}
if err := breaker.Run(returnsSuccess); err != nil {
t.Error(err)
}
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