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TestKit for A2 Epoch and DayZ mod development builds

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This is a UI for testing A2 Epoch and DayZ mod dev builds. It aims to be simple, light weight and minimally invasive.

  • Built on Bohemia's functions viewer dialog
  • Type and execute code directly in game
  • Usable in the editor
  • Compatible with vanilla anti-teleport
  • Basic access control suitable for public test servers (depends on BattlEye enabled to be effective)

Install:

>> Download <<

  1. In mission\init.sqf find execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; Add directly above:

    "PVDZ_login" addPublicVariableEventHandler {call (_this select 1)};
    PVDZ_getTickTime = [getPlayerUID player];
    publicVariableServer "PVDZ_getTickTime";
  2. At the very top of dayz_server\init\server_functions.sqf add:

    #include "testkit.sqf"
  3. Put testkit.sqf and testkit_ac.sqf in the dayz_server\init\ folder.

  4. Edit the allowed UIDs at the top of testkit.sqf.

  5. Put the testkit folder in your client Arma 2 Operation Arrowhead folder.

Editor Usage:

  1. Place a center, group and unit.
  2. Set the unit to playable.
  3. In the unit's init field enter execVM "testkit\init.sqf"
  4. Optionally save the mission for easy loading next time.

Legal:

This work is licensed under the DAYZ MOD LICENSE SHARE ALIKE (DML-SA). The full license is here:
https://www.bistudio.com/community/licenses/dayz-mod-license-share-alike

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