Audio Mastering Painter, an app that lets you paint on sound.
- Dragging your mouse across the spectrogram will apply your chosen effect onto the region you selected
- Try selecting
Gain
in the effects menu, settinggain_db
to20
, drawing on the spectrogram, and hearing what it sounds like
Shortcuts:
- Click: change playhead position
- Drag: draw with brush (effect)
- Scroll: move left/right one block (.25 second) at a time
- Shift scroll: stretch/squeeze spectrograms
- Left arrow: move left 1 second (same as “move left” button)
- Right arrow: move right 1 second (same as “move right” button)
- Space: play/pause
- (options spinner) Enter: remove focus from spinner and save changes
Usage:
- Run
pip install -r requirements.txt
to get the python dependencies - If cloning from github, get the
.jar
file from Releases, place it at the root of the repo and click on it (or runjava -jar ./Ampter.jar
) - If that doesn’t work, open the repo as a netbeans project and manually load the flatlaf and jep dependencies
- Build the jar with
Files tab>build.xml>right click>Run Target>Other Targets>package-for-store
- Build the jar with
Bugs:
- If any of the three singletons crash the whole program becomes unusable
- Loading a non-audio-file as audio crashes the program
- Loading a non-vst-folder as a vst crashes the program
- If you set the gain too high you get really scary aliasing artefacts
- No spectrograms can be calculated when you are playing audio because jep can only allow python to run in one thread (and I don’t want to pass a multi-megabyte array between two languages)