This project is a dart library for decoding and encoding decks in Legend of Runeterra. It is based on RiotGames/LoRDeckCodes
Installation is in lor_deck_codes_dart in Installing section
You can create deck like I showed down below. This deck is Budget Elites (New Players) from lor.mobalytics.gg.
you can also find an example in example/example.dart file
List<CardCodeAndCount> deck = LoRDeckEncoder.GetDeckFromCode(
'CEAQQAIAAECAMFBCEQTTMAQCAEBASGQFAEAAGCYSDUXQCAQBAADQY');
/*
3:01DE001
3:01DE004
3:01DE006
3:01DE020
3:01DE034
3:01DE036
3:01DE039
3:01DE054
2:01IO009
2:01IO026
2:01DE003
2:01DE011
2:01DE018
2:01DE029
2:01DE047
1:01DE007
1:01DE012
*/
deck[0].CardCode //01DE001
deck[0].Count //3
String code = LoRDeckEncoder.GetCodeFromDeck(deck);
//CEAQQAIAAECAMFBCEQTTMAQCAEBASGQFAEAAGCYSDUXQCAQBAADQY
I am no longer following Runeterra closly, in case if there will be an new deck class, please create a new issue for me so I can get an notification.
Or if you are brave enough you can add a new deck class by your self. don't worry it is easier than you think ;)
Navigate to the lib/LoRDeckEncoder.dart file.
There on line 10, 24, 37, and 19, you will see notes follow the basic notes create a merge request, and I will take a look as soon as I can :)
Would be awsome if you could add a basic UnitTest by copying the latest test unit, and changing the card identifier
(e.g. 01DE012 --> 01SH012)
You can find the unit test script in the test folder.
For testing type
dart test test/UnitTest.dart
This package is using fixnum package for creating a fixed-width 32-bit integer in dart