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Runeterra Dart

This project is a dart library for decoding and encoding decks in Legend of Runeterra. It is based on RiotGames/LoRDeckCodes

Install

Installation is in lor_deck_codes_dart in Installing section

How to use

You can create deck like I showed down below. This deck is Budget Elites (New Players) from lor.mobalytics.gg.

you can also find an example in example/example.dart file

Decode

List<CardCodeAndCount> deck = LoRDeckEncoder.GetDeckFromCode(
      'CEAQQAIAAECAMFBCEQTTMAQCAEBASGQFAEAAGCYSDUXQCAQBAADQY');  
      /* 
        3:01DE001
        3:01DE004
        3:01DE006
        3:01DE020
        3:01DE034
        3:01DE036
        3:01DE039
        3:01DE054
        2:01IO009
        2:01IO026
        2:01DE003
        2:01DE011
        2:01DE018
        2:01DE029
        2:01DE047
        1:01DE007
        1:01DE012
      */
      deck[0].CardCode //01DE001
      deck[0].Count //3

Encode

  String code = LoRDeckEncoder.GetCodeFromDeck(deck);
  //CEAQQAIAAECAMFBCEQTTMAQCAEBASGQFAEAAGCYSDUXQCAQBAADQY

Adding a new deck class

I am no longer following Runeterra closly, in case if there will be an new deck class, please create a new issue for me so I can get an notification.
Or if you are brave enough you can add a new deck class by your self. don't worry it is easier than you think ;)
Navigate to the lib/LoRDeckEncoder.dart file.
There on line 10, 24, 37, and 19, you will see notes follow the basic notes create a merge request, and I will take a look as soon as I can :)

BONUS

Would be awsome if you could add a basic UnitTest by copying the latest test unit, and changing the card identifier

(e.g. 01DE012 --> 01SH012) You can find the unit test script in the test folder.
For testing type

dart test test/UnitTest.dart

Notes

This package is using fixnum package for creating a fixed-width 32-bit integer in dart

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