In App Purchase plugin for flutter. This project has been forked
from react-native-iap. We are trying to share same experience of in-app-purchase
in flutter
as in react-native
.
We will keep working on it as time goes by just like we did in react-native-iap
.
PR
is always welcomed.
- There was parameter renaming in
0.5.0
to identify different parameters sent from the device. Please check the readme.
Follow the Medium Blog for the configuration.
For help getting started with Flutter, view our online documentation.
For help on editing plugin code, view the documentation.
Func | Param | Return | Description |
---|---|---|---|
String |
Deprecated Use initConnection instead. | ||
initConnection | String |
Prepare IAP module. Must be called on Android before any other purchase flow methods. In ios, it will simply call canMakePayments method and return value. |
|
getProducts | List<String> Product IDs/skus |
List<IAPItem> |
Get a list of products (consumable and non-consumable items, but not subscriptions). Note: On iOS versions earlier than 11.2 this method will return subscriptions if they are included in your list of SKUs. This is because we cannot differentiate between IAP products and subscriptions prior to 11.2. |
getSubscriptions | List<String> Subscription IDs/skus |
List<IAPItem> |
Get a list of subscriptions. Note: On iOS this method has the same output as getProducts . Because iOS does not differentiate between IAP products and subscriptions. |
getPurchaseHistory | List<IAPItem> |
Gets an invetory of purchases made by the user regardless of consumption status (where possible) | |
getAvailablePurchases | List<PurchasedItem> |
(aka restore purchase) Get all purchases made by the user (either non-consumable, or haven't been consumed yet) | |
getAppStoreInitiatedProducts | List<IAPItem> |
If the user has initiated a purchase directly on the App Store, the products that the user is attempting to purchase will be returned here. (iOS only) Note: On iOS versions earlier than 11.0 this method will always return an empty list, as the functionality was introduced in v11.0. See Apple Docs for more info Always returns an empty list on Android. | |
buySubscription | string Subscription ID/sku, string Old Subscription ID/sku (on Android) |
PurchasedItem |
Create (buy) a subscription to a sku. For upgrading/downgrading subscription on Android pass second parameter with current subscription ID, on iOS this is handled automatically by store. |
buyProduct | string Product ID/sku |
PurchasedItem |
Buy a product |
buyProductWithoutFinishTransaction | string Product ID/sku |
PurchasedItem |
Buy a product without finish transaction call (iOS only) |
finishTransaction | void |
String |
Send finishTransaction call to Apple IAP server. Call this function after receipt validation process |
consumePurchase | String Purchase token |
String |
Consume a product (on Android.) No-op on iOS. |
endConnection | String |
End billing connection (on Android.) No-op on iOS. | |
consumeAllItems | String |
Manually consume all items in android. Do NOT call if you have any non-consumables (one time purchase items). No-op on iOS. | |
validateReceiptIos | Map<String,String> receiptBody, bool isTest |
http.Response |
Validate receipt for ios. |
validateReceiptAndroid | String packageName, String productId, String productToken, String accessToken, bool isSubscription |
http.Response |
Validate receipt for android. |
-
IAPItem
final String productId; final String price; final String currency; final String type; final String localizedPrice; final String title; final String description; final String introductoryPrice; /// ios only final String introductoryPricePaymentModeIOS; final String introductoryPriceNumberOfPeriodsIOS; final String introductoryPriceSubscriptionPeriodIOS; final String subscriptionPeriodNumberIOS; final String subscriptionPeriodUnitIOS; /// android only final String subscriptionPeriodAndroid; final String introductoryPriceCyclesAndroid; final String introductoryPricePeriodAndroid; final String freeTrialPeriodAndroid;
-
PurchasedItem
final dynamic transactionDate; final String transactionId; final String productId; final String transactionReceipt; final String purchaseToken; // Android only final bool autoRenewingAndroid; final String dataAndroid; final String signatureAndroid; // iOS only final dynamic originalTransactionDateIOS; final String originalTransactionIdentifierIOS;
Add flutter_inapp_purchase
as a dependency in pubspec.yaml
For help on adding as a dependency, view the documentation.
- Please refer to Blog.
- Amazon Kindle Fire
- You should start the billing service in android to use its funtionalities. We recommend you to use
initConnection
getter method ininitState()
./// start connection for android @override void initState() { super.initState(); asyncInitState(); // async is not allowed on initState() directly } void asyncInitState() async { await FlutterInappPurchase.initConnection; }
- You should end the billing service in android when you are done with it. Otherwise it will be keep running in background. We recommend to use this feature in
dispose()
./// start connection for android @override void dispose() async{ super.dispose(); await FlutterInappPurchase.endConnection; }
void getItems () async {
List<IAPItem> items = await FlutterInappPurchase.getProducts(_productLists);
for (var item in items) {
print('${item.toString()}');
this._items.add(item);
}
}
void purchase() async {
PurchasedItem purchased = await FlutterInappPurchase.buyProduct(item.productId);
print('purcuased - ${purchased.toString()}');
}
From 0.7.1
, we support receipt validation. For Android, you need separate json file from the service account to get the access_token
from google-apis
, therefore it is impossible to implement serverless. You should have your own backend and get access_token
. With access_token
you can simply call validateReceiptAndroid
method we implemented. Further reading is here.
Currently, serverless receipt validation is possible using validateReceiptIos
method. The first parameter, you should pass transactionReceipt
which returns after buyProduct
. The second parameter, you should pass whether this is test
environment. If true
, it will request to sandbox
and false
it will request to production
.
validateReceipt() async {
var receiptBody = {
'receipt-data': purchased.transactionReceipt,
'password': '******'
};
const result = await validateReceiptIos(receiptBody, false);
console.log(result);
}
For further information, please refer to guide.
When the user starts an in-app purchase in the App Store, the transaction continues in your app, the product will then be added to a list that you can access through the method getAppStoreInitiatedProducts
. This means you can decide how and when to continue the transaction.
To continue the transaction simple use the standard purchase flow from this plugin.
void checkForAppStoreInitiatedProducts() async {
List<IAPItem> appStoreProducts = await FlutterInappPurchase.getAppStoreInitiatedProducts(); // Get list of products
if (appStoreProducts.length > 0) {
_buyProduct(appStoreProducts.last); // Buy last product in the list
}
}
Below code is just a cp
from example project. You can test this in real example project.
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => new _MyAppState();
}
class _MyAppState extends State<MyApp> {
final List<String>_productLists = Platform.isAndroid
? [
'android.test.purchased',
'point_1000',
'5000_point',
'android.test.canceled',
]
: ['com.cooni.point1000','com.cooni.point5000'];
String _platformVersion = 'Unknown';
List<IAPItem> _items = [];
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
String platformVersion;
// Platform messages may fail, so we use a try/catch PlatformException.
try {
platformVersion = await FlutterInappPurchase.platformVersion;
} on PlatformException {
platformVersion = 'Failed to get platform version.';
}
// initConnection
var result = await FlutterInappPurchase.initConnection;
print ('result: $result');
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
// refresh items for android
String msg = await FlutterInappPurchase.consumeAllItems;
print('consumeAllItems: $msg');
}
Future<Null> _buyProduct(IAPItem item) async {
try {
PurchasedItem purchased= await FlutterInappPurchase.buyProduct(item.productId);
print('purcuased - ${purchased.toString()}');
} catch (error) {
print('$error');
}
}
Future<Null> _getProduct() async {
List<IAPItem> items = await FlutterInappPurchase.getProducts(_productLists);
for (var item in items) {
print('${item.toString()}');
this._items.add(item);
}
setState(() {
this._items = items;
});
}
_renderInapps() {
List<Widget> widgets = this._items.map((item) => Container(
margin: EdgeInsets.symmetric(vertical: 10.0),
child: Container(
child: Column(
children: <Widget>[
Container(
margin: EdgeInsets.only(bottom: 5.0),
child: Text(
item.toString(),
style: TextStyle(
fontSize: 18.0,
color: Colors.black,
),
),
),
FlatButton(
color: Colors.orange,
onPressed: () {
this._buyProduct(item);
},
child: Row(
children: <Widget>[
Expanded(
child: Container(
height: 48.0,
alignment: Alignment(-1.0, 0.0),
child: Text('Buy Item'),
),
),
],
),
),
],
),
),
)).toList();
return widgets;
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Flutter Inapp Plugin by dooboolab'),
),
body:
Container(
padding: EdgeInsets.all(10.0),
child: ListView(
children: <Widget>[
Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
Container(
child: Text(
'Running on: $_platformVersion\n',
style: TextStyle(
fontSize: 18.0
),
),
),
Container(
height: 60.0,
margin: EdgeInsets.only(bottom: 10.0),
child: ListView(
scrollDirection: Axis.horizontal,
children: <Widget>[
Row(
children: <Widget>[
Container(
margin: EdgeInsets.symmetric(horizontal: 15.0),
child: FlatButton(
color: Colors.green,
padding: EdgeInsets.all(0.0),
onPressed: () async {
await FlutterInappPurchase.initConnection;
},
child: Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
alignment: Alignment(0.0, 0.0),
child: Text(
'Connect Billing',
style: TextStyle(
fontSize: 16.0,
),
),
),
),
),
FlatButton(
color: Colors.green,
padding: EdgeInsets.all(0.0),
onPressed: () {
this._getProduct();
},
child: Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
alignment: Alignment(0.0, 0.0),
child: Text(
'Get Items',
style: TextStyle(
fontSize: 16.0,
),
),
),
),
Container(
margin: EdgeInsets.only(left: 15.0),
child: FlatButton(
color: Colors.green,
padding: EdgeInsets.all(0.0),
onPressed: () async {
await FlutterInappPurchase.endConnection;
setState(() {
this._items = [];
});
},
child: Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
alignment: Alignment(0.0, 0.0),
child: Text(
'End Connection',
style: TextStyle(
fontSize: 16.0,
),
),
),
),
),
],
),
],
),
),
Column(
children: this._renderInapps(),
),
],
),
],
),
),
),
);
}
}
- You can in
Android
but not inios
. Inios
you should alwaysfetchProducts
first. You can see more info here.
- Official doc is here.
- Offical doc is here.
- I've developed this feature for other developers to contribute easily who are aware of these things. The doc says you can also get the
accessToken
via play console without any of your backend server. You can get this by following process.- Select your app > Services & APIs > "YOUR LICENSE KEY FOR THIS APPLICATION Base64-encoded RSA public key to include in your binary". reference.
- Please try below and make sure you've done belows.
- Steps
- Completed an effective "Agreements, Tax, and Banking."
- Setup sandbox testing account in "Users and Roles."
- Signed into iOS device with sandbox account.
- Set up three In-App Purchases with the following status: i. Ready to Submit ii. Missing Metadata iii. Waiting for Review
- Enable "In-App Purchase" in Xcode "Capabilities" and in Apple Developer -> "App ID" setting. Delete app / Restart device / Quit "store" related processes in Activity Monitor / Xcode Development Provisioning Profile -> Clean -> Build.
- Steps
I've been maintaining quite many repos these days and burning out slowly. If you could help me cheer up, buying me a cup of coffee will make my life really happy and get much energy out of it.