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godot_dialogue_manager
godot_dialogue_manager PublicForked from nathanhoad/godot_dialogue_manager
A simple but powerful branching dialogue system for Godot
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Bitsy-Grey-Assignment-1
Bitsy-Grey-Assignment-1 PublicRepository for the first assignment of Game Production.
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1,692 contributions in the last year
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Contribution activity
February 2025
Created 131 commits in 1 repository
Opened 14 pull requests in 1 repository
SafeHavenStudio/When-the-Crow-Sings
14
merged
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mouse cursor visibility on controller
This contribution was made on Feb 16
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Crow Fixes
This contribution was made on Feb 16
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Map Updates
This contribution was made on Feb 13
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Font implementation fixes, scrollbar reset on history opened, and dialogue choice delay option, and "day" flag autofill
This contribution was made on Feb 12
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Brightness slider fix, removed VisualScripting package, some BuildSettings changes (Ricky)
This contribution was made on Feb 12
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Disable pause menu by default again :D
This contribution was made on Feb 12
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Journal map update, HasThrownBirdseed flag, QTE signals
This contribution was made on Feb 12
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Paulified ricky 2 9
This contribution was made on Feb 12
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Ricky Fmod instance fix, plus screen settings
This contribution was made on Feb 12
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Made dynamic enable more robust
This contribution was made on Feb 11
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Crow Refactor (Part 1)
This contribution was made on Feb 9
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Total Crow Refactor
This contribution was made on Feb 9
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Crows Arrive at the Same Time, despite teleportation visibility
This contribution was made on Feb 6
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Menu Input Adjustments
This contribution was made on Feb 1
Reviewed 51 pull requests in 1 repository
SafeHavenStudio/When-the-Crow-Sings
25 pull requests
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Zone 3 adjustments
This contribution was made on Feb 16
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Map and Flags
This contribution was made on Feb 16
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added backlog assets: handsaw, hammer, banjo, bat, fishskeleton
This contribution was made on Feb 16
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added fishing cooler, folding chair, debris, axe, plastic bottle, cam…
This contribution was made on Feb 15
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Nav Mesh added to Zone 1, Enemy added to Night 3
This contribution was made on Feb 15
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Collider Adjustments and Power Control Assets
This contribution was made on Feb 15
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Zone 3 and Stealth Night 2 adjustments
This contribution was made on Feb 15
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Changes
This contribution was made on Feb 14
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New Power Control and Start of Building Chase
This contribution was made on Feb 14
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Changes
This contribution was made on Feb 13
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Font and scene changes
This contribution was made on Feb 13
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Changes
This contribution was made on Feb 13
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Changes
This contribution was made on Feb 13
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Zone 3 Lighting adjustments
This contribution was made on Feb 13
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Zone 3 Lighting
This contribution was made on Feb 13
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Zone 3 terrain painting and adjustments
This contribution was made on Feb 13
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Zone 1 Terrain Paint and Progressive Cracks
This contribution was made on Feb 12
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Chelle dialogue work
This contribution was made on Feb 12
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Terrain paint changes
This contribution was made on Feb 12
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rocks!
This contribution was made on Feb 12
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Changed all of the loadzones to be more appropriate, added in Yule's …
This contribution was made on Feb 11
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Chelle dialogue work
This contribution was made on Feb 11
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Moved around some flag calls, added dialogue to zone 2 door to help p…
This contribution was made on Feb 10
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Lots of minor dialogue changes and history changes
This contribution was made on Feb 10
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Changes
This contribution was made on Feb 10
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