Freezed, but for enums.
Code generator for functional enum that makes the use of enums much better.
Add the following dependencies to your project.
dependencies:
functional_enum_annotation:
dev_dependencies:
build_runner:
functional_enum:
import 'package:functional_enum_annotation/functional_enum_annotation.dart';
// assuming your file name is main.dart
part 'main.g.dart';
@functionalEnum
enum Shape { square, circle, triangle }
void main() {
final shape = Shape.circle;
// all cases must be handled
final message = shape.when(
square: () => 'I am a Square',
circle: () => 'I am a Circle',
triangle: () => 'I am a Triangle',
);
print(message); // I am a Circle
// all cases may not be handled but `orElse` cannot be null
final canBeRotated = shape.maybeWhen(
circle: () => false,
orElse: () => true,
);
print(canBeRotated); // false
// equivalent to print(shape == Shape.circle)
print(shape.isCircle); // true
print(shape.isSquare); // false
print(shape.isTriangle); // false
}
import 'package:functional_enum_annotation/functional_enum_annotation.dart';
// assuming your file name is main.dart
part 'main.g.dart';
@functionalEnum
enum AppState { initial, loading, loaded }
class MyWidget extends StatelessWidget {
final Appstate appState;
const MyWidget({Key key, this.appState}) : super(key: key);
@override
Widget build(BuildContext context) {
return appState.when(
initial: () => SizedBox(),
loading: () => CircularProgressIndicator(),
loaded: () => HomePage(),
);
}
}
Once you have completed the above steps, you should run the build_runner to generate the code for you. You can use the following commands to run the code generator:
- For dart projects use
$ dart pub run build_runner build
- and for flutter projects use
$ flutter pub run build_runner build