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build-*/ | ||
releases/ |
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cmake_minimum_required(VERSION 3.0) | ||
project(MfxHoudini) | ||
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add_subdirectory(src) |
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#!/bin/bash | ||
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# Place all build related files in a specific directory. | ||
# Whenever you'd like to clean the build and restart it from scratch, you can | ||
# delete this directory without worrying about deleting important files. | ||
mkdir build-gcc | ||
cd build-gcc | ||
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# Call cmake to generate the Makefile. You can then build with 'make' and | ||
# install with 'make install' | ||
cmake .. | ||
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# Check that it run all right | ||
if [ $? -eq 0 ] | ||
then | ||
echo [92mSuccessful[0m | ||
else | ||
echo [91mUnsuccessful[0m | ||
fi |
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:: Place all build related files in a specific directory. | ||
:: Whenever you'd like to clean the build and restart it from scratch, you can | ||
:: delete this directory without worrying about deleting important files. | ||
mkdir build-mingw | ||
cd build-mingw | ||
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:: Call cmake to generate the MinGW solution | ||
:: If Houdini is not found, you can specify its location using e.g. -DHoudini_DIR=C:/Program Files/Side Effects Software/Houdini 17.5.258/toolkit/cmake | ||
cmake .. -G "MinGW Makefiles" -DHoudini_DIR="E:/Program Files/Side Effects Software/Houdini 17.5.258/toolkit/cmake" | ||
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@echo off | ||
:: Check that it run all right | ||
if errorlevel 1 ( | ||
echo [91mUnsuccessful[0m | ||
) else ( | ||
echo [92mSuccessful[0m | ||
echo "You can now run 'mingw32-make' in directory 'build-mingw'" | ||
) | ||
pause |
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:: Place all build related files in a specific directory. | ||
:: Whenever you'd like to clean the build and restart it from scratch, you can | ||
:: delete this directory without worrying about deleting important files. | ||
mkdir build-msvc15 | ||
cd build-msvc15 | ||
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:: Call cmake to generate the all configured Visual Studio solution | ||
:: If Houdini is not found, you can specify its location using e.g. -DHoudini_DIR=C:/Program Files/Side Effects Software/Houdini 17.5.258/toolkit/cmake | ||
cmake .. -G "Visual Studio 15 2017 Win64" -DHoudini_DIR="E:/Program Files/Side Effects Software/Houdini 17.5.258/toolkit/cmake" | ||
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@echo off | ||
:: Check that it run all right | ||
if errorlevel 1 ( | ||
echo [91mUnsuccessful[0m | ||
) else ( | ||
echo [92mSuccessful[0m | ||
) | ||
pause |
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:: Place all build related files in a specific directory. | ||
:: Whenever you'd like to clean the build and restart it from scratch, you can | ||
:: delete this directory without worrying about deleting important files. | ||
mkdir build-msvc16 | ||
cd build-msvc16 | ||
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||
:: Call cmake to generate the all configured Visual Studio solution | ||
:: If Houdini is not found, you can specify its location using e.g. -DHoudini_DIR=C:/Program Files/Side Effects Software/Houdini 17.5.258/toolkit/cmake | ||
cmake .. -G "Visual Studio 16 2019" -A x64 -DHoudini_DIR="E:/Program Files/Side Effects Software/Houdini 17.5.258/toolkit/cmake" | ||
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@echo off | ||
:: Check that it run all right | ||
if errorlevel 1 ( | ||
echo [91mUnsuccessful[0m | ||
) else ( | ||
echo [92mSuccessful[0m | ||
) | ||
pause |
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# ***** BEGIN APACHE 2 LICENSE BLOCK ***** | ||
# | ||
# Copyright 2019 Elie Michel | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
# | ||
# ***** END APACHE 2 LICENSE BLOCK ***** | ||
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add_library(openmesheffect_openfx INTERFACE) | ||
target_include_directories(openmesheffect_openfx INTERFACE openfx) | ||
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add_subdirectory(util) | ||
add_subdirectory(plugins) |
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