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Initial commit of rogue around 5.3 (?)
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From: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU | ||
Date: 30 Nov 87 15:08:15 PST (Mon) | ||
To: okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick) | ||
Subject: Re: Public domain rogue | ||
Return-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU | ||
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Here is a list of discrepencies from the documentation you sent me: | ||
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The -d option not implemented. | ||
The -r option not implemented, use "rogue save_file" instead. | ||
Strength is between 1 and 99, not 3 and 32. | ||
The D command is not implemented. | ||
Only scrolls,potions,wands,and rings may be "call"ed something. | ||
The ^P command may be used to go 4 messages back, instead of just 1. | ||
The @ comand is not implemented. | ||
There are no dark rooms. | ||
ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored. | ||
'askquit' is added to prevent ^\ from terminating the game accidentally. | ||
If 'noaskquit' is | ||
found in the ROGUEOPTS string, the the ^\ kills the game, otherwise, | ||
the player is asked if he really wants to quit. In either case, no | ||
score file processing is attempted. | ||
The score is keyed to winning scores, and no player may appear twice. | ||
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Other differences from "standard" rogue 5.3. This list covers externally | ||
visible differences only. | ||
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There should be NO bugs with any severe consequences. Absolutely NO | ||
game-stopping, or game-winning bugs should be present. | ||
Traps fail occasionally, that is, they sometimes are sprung but miss. | ||
The ^A command prints out some stuff you're probably not interested in. | ||
The '&' command silently saves your screen into the file 'rogue.screen' | ||
Any inventory selection command that takes '*' as a request to list all | ||
appropriate items, can take one of "=?:)]!/" to list only rings, | ||
scrolls, or whatever. | ||
Scrolls and potions, once used, become identified. All other objects become | ||
identified only by scroll of identification. | ||
There is only one scroll of identification, and it works on any item. | ||
ROGUEOPTS | ||
Only the following are implemented: | ||
file,jump,name,askquit,tombstone,passgo | ||
"askquit" is used to prevent accidental termination of the game via ^\ | ||
You may drop objects in doorways. | ||
Prints a picture of a skull, not a tombstone, upon death. | ||
The save/restore game function is faster and machine-independent, but sometimes | ||
requires modification when new variables are added to the source. | ||
The potion of detect monster lasts for the whole level. | ||
Their is no wand of light. |
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