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Unsaved .blend cause error #7
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I had this issue and I thought I fixed it with latest commit (77b90a5). I do check if file needs saving. If you save it (there should be no '*' in title of Blender window to indicate that) just before running add-on it will not try to save temporary file. I've been trying to reproduce it with latest code, but I can't find a way for it to fail.
Which is why I am trying to save a copy and work on copy. I would rather not make "render" add-on make "changes" to your project (i.e. save it). To be perfectly honest I am a bit stuck here, as not being able to reproduce makes it quite hard to find a fix. |
Here's what I do. I am using the latest code. I start Blender 2.79 on Win 8 with factory settings and I do not load any .blend file. I install the add on. Go to vse add a movie clip(.mov). Open preferences. Set file format to Ffmpeg video. Container to mpeg-4 and codec to h.264. Run the add on. Check all boxes and hit okay. Then this error shows up. The only way to proceed is to save the .blend. Maybe it is an OS problem? |
Oh, ok. Condition to reproduce is that you never saved your file (and not that you don't have most recent changes save in otherwise already save project). I only check I will play with it. |
[I just want to mention that I posted about your add on a few days ago in the VSE group on Facebook - I hope that's okay? https://www.facebook.com/groups/1981104845289453/permalink/1991843484215589/ Maybe you want to join the group?] |
Quite annoyingly it seems I believe I have fixed this, but I will have to manually play with Blender to make sure that it works better than it did before. |
I don't know about these things. Maybe you can also post your question here: https://devtalk.blender.org/c/python I wonder if the poll can be used to detect if the file has been saved? |
If the .blend project isn't saved before running Parallel Render, it will cause an error and stop the export.
On the same note, if ex. resolution is changed after the .blend is saved it will not have an effect on the Parallel Rendered file. So, in other words, you'll have to save the .blend each time anything has been changed, to have effect on the render.
Here's a bit on how to check it: https://blender.stackexchange.com/questions/58711/python-check-if-file-was-saved
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