Elooly Block Engine Is A Game Engine for platform games that is loosely based of blocklooly. It uses the same tech is blocklooly (position css based element loading)
Use file magic.js to run the libary
Defines all class styles of ONE Block (Via sources like ['block_type_1.svg', 'block_type_2.svg', 'block_type_3.svg']
Magicblock = [svg_src, svg_src...];
setMagicBlock(usedMagicSet);
Used to transfer MagicBlock to game storage. usedMagicSet is the location of the block in the set of blocks, and if ommited, will go to the next location for a block.
Magicblock = [svg_src, svg_src...];
setMagicBlock(usedMagicSet);
An object used soley within the libary to hold everything relating to the game, excluding GameProto()
Should not be used in code
DEBUG ONLY:console.log(Magic)
The default GameProto().
A function to change levels. Next can be ommited, and game will go onto the next level.
Used to start levels. level is the level to start at.
- Charectars
- Way to load levels
- Way to create levels
- Players