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NPE in finishGame #4
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eltoder
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Apparently, transaction handlers are very often called with null even if the object exists as an optimization. See: https://groups.google.com/g/firebase-talk/c/Lyb0KlPdQEo https://stackoverflow.com/a/65415636/5190601 Fixes: #4
eltoder
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Apparently, transaction handlers are very often called with null even if the object exists as an optimization. See: https://groups.google.com/g/firebase-talk/c/Lyb0KlPdQEo https://stackoverflow.com/a/65415636/5190601 Also, use server-side increment in createGame. Fixes: #4
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eltoder
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Apparently, transaction handlers are very often called with null even if the object exists as an optimization. See: https://groups.google.com/g/firebase-talk/c/Lyb0KlPdQEo https://stackoverflow.com/a/65415636/5190601 Also, use server-side increment in createGame. Fixes: #4
eltoder
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Nov 18, 2024
Apparently, transaction handlers are very often called with null even if the object exists as an optimization. See: https://groups.google.com/g/firebase-talk/c/Lyb0KlPdQEo https://stackoverflow.com/a/65415636/5190601 Also, use server-side increment in createGame. Fixes: #4
Changed from 500 to 400. |
eltoder
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eltoder
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Seems to happen in every game. Saw it in the emulator as well.
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