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# Contributing to this project | ||
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Thank you for your interest in contributing to this project! | ||
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## Contribution Agreement | ||
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By contributing to this project, you agree to the following terms: | ||
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1. You assign all right, title, and interest, including all copyrights, in and to your contributions to Rick Hadsall and Elwynor Technologies. | ||
2. You grant Rick Hadsall and Elwynor Technologies a non-exclusive, royalty-free, worldwide license to use, reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute your contributions. | ||
3. You represent that you have the legal right to make your contributions and that the contributions do not infringe any third-party rights. | ||
4. Rick Hadsall and Elwynor Technologies are not obligated to incorporate any contributions into the project. | ||
5. This project is licensed under the AGPL v3, and any derivative works must also be licensed under the AGPL v3. | ||
6. If you create an entirely new project (a fork) based on this work, it must also be licensed under the AGPL v3, you assign all right, title, and interest, including all copyrights, in and to your contributions to Rick Hadsall and Elwynor Technologies, and you must include these additional terms in your project's LICENSE file. | ||
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By submitting your contributions, you agree to these terms. | ||
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## How to Contribute | ||
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1. Fork the repository. | ||
2. Create a new branch for your changes. | ||
3. Make your changes and commit them with clear commit messages. | ||
4. Submit a pull request with a description of your changes. | ||
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Thank you for your contributions! |
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# Contributing to this project | ||
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Thank you for your interest in contributing to this project! | ||
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## Contribution Agreement | ||
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By contributing to this project, you agree to the following terms: | ||
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||
1. You assign all right, title, and interest, including all copyrights, in and to your contributions to Rick Hadsall and Elwynor Technologies. | ||
2. You grant Rick Hadsall and Elwynor Technologies a non-exclusive, royalty-free, worldwide license to use, reproduce, prepare derivative works of, publicly display, publicly perform, sublicense, and distribute your contributions. | ||
3. You represent that you have the legal right to make your contributions and that the contributions do not infringe any third-party rights. | ||
4. Rick Hadsall and Elwynor Technologies are not obligated to incorporate any contributions into the project. | ||
5. This project is licensed under the AGPL v3, and any derivative works must also be licensed under the AGPL v3. | ||
6. If you create an entirely new project (a fork) based on this work, it must also be licensed under the AGPL v3, you assign all right, title, and interest, including all copyrights, in and to your contributions to Rick Hadsall and Elwynor Technologies, and you must include these additional terms in your project's LICENSE file. | ||
|
||
By submitting your contributions, you agree to these terms. | ||
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## How to Contribute | ||
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1. Fork the repository. | ||
2. Create a new branch for your changes. | ||
3. Make your changes and commit them with clear commit messages. | ||
4. Submit a pull request with a description of your changes. | ||
|
||
Thank you for your contributions! |
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__ __ ___ | ||
/ //_/_ ___________ _____ ____/ (_)___ _ | ||
/ ,< / / / / ___/ __ `/ __ \/ __ / / __ `/ | ||
/ /| / /_/ / / / /_/ / / / / /_/ / / /_/ / | ||
/_/ |_\__, /_/ \__,_/_/ /_/\__,_/_/\__,_/ | ||
/____/ | ||
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version 7.2 | ||
Copyright (c) 2024 Elwynor Technologies | ||
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THE BACK STORY... | ||
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You will travel to the world of Kyrandia, a fairy tale land of magic and | ||
mystery, realm of the beautiful and powerful goddess of Kyrandia, Tashanna, | ||
the "Lady of Legends." Here, you begin as a young apprentice from a small | ||
village who seeks to grow in knowledge, wisdom, and power, with high hopes of | ||
being granted the title of "Arch-Mage of Legends" -- the mightiest wizard of | ||
Kyrandia! To achieve your goal, you must cross the lands of Kyrandia, face | ||
unknown perils, solve mystical enigmas, battle rivalrous mages, and conqueror | ||
your own mind, body, and soul. | ||
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Time has stood still for too long on Kyrandia -- now is the time for one mage | ||
to rise above and master the powers of sorcery and magic. | ||
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WHAT IS KYRANDIA? | ||
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Kyrandia (Fantasy-world) is a multi-player interactive game in which many | ||
players can adventure with each other in the same simulated adventure world. | ||
Players can help one another, engage in battle, trade information, or just | ||
"shoot the breeze." | ||
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Kyrandia takes place in the world of Kyrandia, the realm of the goddess | ||
Tashanna. In many ways, Kyrandia is the culmination of learning and growth | ||
by the authors after building the Peyennuu-based games (Quest for Magic, | ||
Quest of the Alchemists, Alchemy II: The Hangover, Quest for Sorcery, and | ||
Quest for Sorcery II a/k/a Sorcerer's Isles). | ||
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The object of the game is to grow, solve puzzles, and become the first | ||
"Arch-Mage of Legends" on the system. | ||
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GAMEPLAY | ||
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To move about in Kyrandia, type the direction you want your character to go | ||
(north, south, east or west). You can speak with other players using action | ||
verbs. For example, if you were to type "say hello there", other players at | ||
the same location would see "hello there." You may pick up objects and do | ||
things with them. You can look at your current surroundings or other players. | ||
Almost any mundane action you can think of can be performed. | ||
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However, the world of Kyrandia is much, much more. The underlying theme of | ||
the entire game is the use of magic. Similar in concept to the popular role- | ||
playing game "Dungeons & Dragons," players are "magic-users" who start at | ||
level 1 (Apprentice) and advance to higher levels and more powerful magic. | ||
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SPELLS | ||
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Spells are magic cast by players, sometimes at objects or other players. To | ||
cast a spell a player must first have it memorized. He must also have enough | ||
spell points to cast it, and must be of high enough level for certain spells. | ||
Also, some spells require the player to have certain components (objects) to | ||
cast them. To actually cast the spell, a player must type "cast" and then the | ||
secret incantation of the spell to be cast; sometimes, a direct object must be | ||
included as well, such as "at the elf". | ||
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The physical strength and endurance of a player is determined by his "hit | ||
points." A player's hit points increase as he gains levels or by magical | ||
means. It is through hit points that most players battle each other; when a | ||
player's hit points reach 0, he is killed, and must start from scratch at the | ||
beginning again. | ||
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To see what spells you have memorized and how many spell points you have, type | ||
"spells". To see how many hit points you have, type "hits". To see what | ||
objects you are holding, type "inv". And if you need it, type "help". | ||
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INSTALLATION AND CONFIGURATION | ||
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Simply unzip the archive to your Major BBS server directory, add | ||
it to your menu, configure the MSG file to your liking, and start | ||
Major BBS! It's that easy! | ||
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Kyrandia has three message files. Within ELWKYRM, you can define the key | ||
required to play the game, and decide whether to allow users to exchange | ||
Kyrandia gold for BBS credits. There are also some solution strings in | ||
level 4, and general text blocks in level 6. The other two files customize | ||
location text (ELWKYRL.MSG) and SysOp editor text (ELWKYRS.MSG). | ||
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MODULE HISTORY | ||
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Kyrandia was one of a series of 7 text-based adventure RPGs written by Scott | ||
Brinker. It is the culmination of work begun with the Quest for Magic game, | ||
which itself was based upon Fazuul by Tim Stryker, which at the time, was | ||
mired in copyright issues as it was written pre-Galacticomm for a client. It | ||
is set in a new world and had far more complexity than its predecessors. It | ||
was a very popular module throughout The Major BBS era from version 5 through | ||
Worldgroup. Toward the end of the Galacticomm era the focus on add-on modules | ||
waned. | ||
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The game was the focus of legal controversy. A licensee of the module was | ||
affiliated with Westwood Studios, a video game company. In 1992, that company | ||
released a game The Legend of Kyrandia, followed in 1993 by Legend of Kyrandia | ||
Book Two: The Hand of Fate and in 1994 by Book 3 Malcolm's Revenge. The games | ||
clearly took the name and some of the solutions (changing gem names, end | ||
target to King, etc.). Galacticomm initially hired legal counsel, but as it | ||
dragged on, with Galacticomm's financial situation deteriorating, the suit was | ||
dropped due to the cost. Very disappointing as the games were successful (and | ||
rather good!) but Galacticomm, Scott Brinker, and Richard Skurnick received | ||
nothing despite the obvious theft. | ||
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Kyrandia was acquired by Elwynor Technologies in 2005 along with the rest of | ||
the Galacticomm intellectual property. It was fully ported to Worldgroup 3.2 | ||
in April 2021, and ported to The Major BBS v10 in April 2023. | ||
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