Spooky scary skeletons
This mod is open source and under a permissive license. All Elytra mods are, and as such, can be included in any modpack on any platform without prior permission. We appreciate hearing about people using our mods, but you do not need to ask to use them. See the LICENSE file for more details.
Notice: The issue template and downloads link on this project, as well as the open source modpack notice, are here for ease of inclusion in Skeleton-derived mods, and do not neccessarily apply to Skeleton itself.
A generic Gradle buildfile and a fairly sane project structure to make getting started easier. Rather than making a new empty directory and copying your Forge dev files over, just download a copy of this repository.
Note: Previous versions of this readme recommended cloning the repo and keeping the history; this is likely to cause issues and probably shouldn't be attempted.
Make sure to replace the README.md and decide if the MIT License is what you want to use. If it is, replace the copyright declaration to have your name instead of unascribed's.
Don't edit build.gradle, just edit project.gradle.
Copy Skeleton into your project directory as usual, but replace build.gradle with the following:
buildscript {
repositories {
mavenCentral()
jcenter()
maven {
url = "http://files.minecraftforge.net/maven"
}
maven {
url = "https://oss.sonatype.org/content/repositories/snapshots/"
}
maven {
url "https://plugins.gradle.org/m2/"
}
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
classpath 'com.github.jengelman.gradle.plugins:shadow:2.0.0'
classpath 'gradle.plugin.net.minecrell:licenser:0.3'
classpath 'org.jetbrains.kotlin:kotlin-gradle-plugin:1.1.3'
}
}
apply from: 'https://raw.githubusercontent.com/elytra/Skeleton/1.12/build.gradle'
This will make the skeleton auto-update, but is possibly a security risk and requires a download of the build file every single time you run Gradle.