Releases: emd4600/SporeModder-Blender-Addons
v2.6: Shape keys crash bugfix, animation secondary target
- Added support for secondary target in creature animations. To use it, you have to declare which bone will be used as a "reference", as it is needed to properly calculate the movement. For example, if you want to move the hand to the mouth, then in your hand channel you have to set the secondary type as
Capability Query
, then query themout
type of blocks. Thne, you need a bone that will represent your mouth, and set that as the reference bone:
The direction of the bone is important and should imitate the direction of the secondary block. For example, for mouths:
- Fixed a critical bug that causes random Spore crashes when combining shape keys with skeletal animations.
- The RW4 exporter now complains when trying to use a texture that is not
.dds
v2.5: Support for Blender 3, shape keys fix
- Fixed the GMDL importer in Blender 3.
- Fixed the automatic handle positions in Blender 3.
- Fixed bug that made shape key animations export incorrectly.
- The RW4 exporter now only exports the selected collection. You can keep multiple models in the same
.blend
file and export them selectively. - Fixed animation
branchPredicate
and event names not exporting. - Animations can now export
flags
per keyframe (in theinfo
channel in.anim_t
files). - Added some new warning messages to prevent unexpected errors.
- Added some new names for better importing.
v2.4: Bugfix to shape keys crash, support for more DDS texture formats
- Random crashes in Spore when using shape keys has been fixed (I think?)
- Added support for DXT1, RGBA, RGB, A8 DDS texture formats
v2.2: GMDL Texture Importing
A new mod has been released, GmdlExport
, which allows you to get the .gmdl
and textures of your creation directly from Spore. And in order to make the process easier, with this update importing GMDL files will import its textures too, if they have been exported using the mod.
For a tutorial on how to use this, check "How to import creations into Blender"
v2.1: Final Addons Release
This is the final release for the SporeModder Blender Addons, which includes many exciting features!
- Shape keys, which let you animate the model by directly editing the geometry.
- Fixed skeletal animation, so that creating animated parts is easier than ever.
- Materials, so you can export not only creature parts but also building parts, game objects,....
- HD GMDL Importer, to open your favorite Spore creations in Blender.
- RW4 Importer, which is capable of importing most models in the game, with animations included.
- Automatic updater, so you don't miss any new features or bugfixes.
You have installation instructions, as well as a list of tutorials, in the main page:
https://github.com/emd4600/SporeModder-Blender-Addons#features
Support for Blender 2.8
Blender 2.8 has been released, and we all love it! We love it so much that we have updated the SporeModder Blender addons for the 2.8 version, so you can use the latest tool for developing Spore mods.
These updated addons have the same features as the old ones (so same buggy, unstable animations unfortunately...), excepte for two:
- Morph handle positions now work correctly.
- The most important one: the GMDL Importer now can import the high-quality models! Check this amazing Tau render by Deoxys:
Here are the addons files:
SporeModder Blender 2.8 Addons.zip
For installation instructions, check https://github.com/Emd4600/SporeModder-Blender-Addons#installation
On a sidenote, we have decided that the addons really need some improvement, so we are going to develop some new features. There won't be another official release until all those features have been implemented, BUT we will be uploading the changes in this GitHub repository. So if you want to try the latest feature before they are released, you can always download the most recent version at https://github.com/emd4600/SporeModder-Blender-Addons/archive/master.zip
SporeModder Blender Addons 1.1
Fixed a bug with morph handles, now their coordinates can be imported/exported correctly.
For installation instructions, check https://github.com/Emd4600/SporeModder-Blender-Addons#installation
SporeModder Blender Addons 1.0.0
For more info about the features, check here: https://sporemodder.wordpress.com/sporemodder/
Installation:
- Download the
SporeModder Blender Addons.zip
provided and unzip it. - Go to your Blender installation folder. There, find the folder
YOUR_BLENDER_VERSION\scripts\addons
, for example2.75\scripts\addons
- Drop the
sporemodder folder
there (the folder itself, not its contents!). - Open Blender, go to
File -> User Preferences
. In the Add-ons tab, find SporeModder Add-ons and enable them.