Skip to content
View emilianavt's full-sized avatar

Block or report emilianavt

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. OpenSeeFace OpenSeeFace Public

    Robust realtime face and facial landmark tracking on CPU with Unity integration

    Python 1.5k 152

  2. BVHTools BVHTools Public

    BVH Tools for Unity

    C# 205 27

  3. OpenSeeFaceSample OpenSeeFaceSample Public

    This is a cross-platform sample Unity project showing a basic OpenSeeFace setup. Open the included scene.

    C# 56 15

  4. ReassignBoneWeigthsToNewMesh.cs ReassignBoneWeigthsToNewMesh.cs
    1
    using System.Collections;
    2
    using System.Collections.Generic;
    3
    using UnityEngine;
    4
    
                  
    5
    [ExecuteInEditMode]
  5. FinalIKOrionLeapHandController.cs FinalIKOrionLeapHandController.cs
    1
    /**
    2
    FinalIKを使ったLeapMotion Orion用HandController
    3
     (VRIKバージョン)
    4
    Author: MiyuMiyu (https://twitter.com/miyumiyuna5)
    5
    Source: https://qiita.com/miyumiyu/items/72b965df46a79f3ec523
  6. CameraSnap.cs CameraSnap.cs
    1
    using System.IO;
    2
    using UnityEngine;
    3
    
                  
    4
    // Attach this to a camera and position it. You can use "Align With View" from the "Game Object" menu to help with this.
    5
    // Check the snap box to take a picture. It will log the path to the console.