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Remove Event::Scroll and handle it in egui
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emilk committed May 22, 2024
1 parent c8578c9 commit b4b457e
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Showing 4 changed files with 44 additions and 77 deletions.
30 changes: 0 additions & 30 deletions crates/eframe/src/web/events.rs
Original file line number Diff line number Diff line change
Expand Up @@ -503,36 +503,6 @@ pub(crate) fn install_canvas_events(runner_ref: &WebRunner) -> Result<(), JsValu
modifiers,
});

let scroll_multiplier = match unit {
egui::MouseWheelUnit::Page => {
canvas_size_in_points(runner.canvas(), runner.egui_ctx()).y
}
egui::MouseWheelUnit::Line => {
#[allow(clippy::let_and_return)]
let points_per_scroll_line = 8.0; // Note that this is intentionally different from what we use in winit.
points_per_scroll_line
}
egui::MouseWheelUnit::Point => 1.0,
};

let mut delta = scroll_multiplier * delta;

// Report a zoom event in case CTRL (on Windows or Linux) or CMD (on Mac) is pressed.
// This if-statement is equivalent to how `Modifiers.command` is determined in
// `modifiers_from_kb_event()`, but we cannot directly use that fn for a [`WheelEvent`].
if event.ctrl_key() || event.meta_key() {
let factor = (delta.y / 200.0).exp();
runner.input.raw.events.push(egui::Event::Zoom(factor));
} else {
if event.shift_key() {
// Treat as horizontal scrolling.
// Note: one Mac we already get horizontal scroll events when shift is down.
delta = egui::vec2(delta.x + delta.y, 0.0);
}

runner.input.raw.events.push(egui::Event::Scroll(delta));
}

runner.needs_repaint.repaint_asap();
event.stop_propagation();
event.prevent_default();
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23 changes: 0 additions & 23 deletions crates/egui-winit/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -694,29 +694,6 @@ impl State {
modifiers,
});
}
let delta = match delta {
winit::event::MouseScrollDelta::LineDelta(x, y) => {
let points_per_scroll_line = 50.0; // Scroll speed decided by consensus: https://github.com/emilk/egui/issues/461
egui::vec2(x, y) * points_per_scroll_line
}
winit::event::MouseScrollDelta::PixelDelta(delta) => {
egui::vec2(delta.x as f32, delta.y as f32) / pixels_per_point
}
};

if self.egui_input.modifiers.ctrl || self.egui_input.modifiers.command {
// Treat as zoom instead:
let factor = (delta.y / 200.0).exp();
self.egui_input.events.push(egui::Event::Zoom(factor));
} else if self.egui_input.modifiers.shift {
// Treat as horizontal scrolling.
// Note: one Mac we already get horizontal scroll events when shift is down.
self.egui_input
.events
.push(egui::Event::Scroll(egui::vec2(delta.x + delta.y, 0.0)));
} else {
self.egui_input.events.push(egui::Event::Scroll(delta));
}
}

fn on_keyboard_input(&mut self, event: &winit::event::KeyEvent) {
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35 changes: 13 additions & 22 deletions crates/egui/src/data/input.rs
Original file line number Diff line number Diff line change
Expand Up @@ -426,21 +426,6 @@ pub enum Event {
/// On touch-up first send `PointerButton{pressed: false, …}` followed by `PointerLeft`.
PointerGone,

/// How many points (logical pixels) the user scrolled.
///
/// The direction of the vector indicates how to move the _content_ that is being viewed.
/// So if you get positive values, the content being viewed should move to the right and down,
/// revealing new things to the left and up.
///
/// A positive X-value indicates the content is being moved right,
/// as when swiping right on a touch-screen or track-pad with natural scrolling.
///
/// A positive Y-value indicates the content is being moved down,
/// as when swiping down on a touch-screen or track-pad with natural scrolling.
///
/// Shift-scroll should result in horizontal scrolling (it is up to the integrations to do this).
Scroll(Vec2),

/// Zoom scale factor this frame (e.g. from ctrl-scroll or pinch gesture).
/// * `zoom = 1`: no change.
/// * `zoom < 1`: pinch together
Expand Down Expand Up @@ -473,16 +458,22 @@ pub enum Event {
force: Option<f32>,
},

/// A raw mouse wheel event as sent by the backend (minus the z coordinate),
/// for implementing alternative custom controls.
/// Note that the same event can also trigger [`Self::Zoom`] and [`Self::Scroll`],
/// so you probably want to handle only one of them.
/// A raw mouse wheel event as sent by the backend.
///
/// Used for scrolling.
MouseWheel {
/// The unit of scrolling: points, lines, or pages.
/// The unit of `delta`: points, lines, or pages.
unit: MouseWheelUnit,

/// The amount scrolled horizontally and vertically. The amount and direction corresponding
/// to one step of the wheel depends on the platform.
/// The direction of the vector indicates how to move the _content_ that is being viewed.
/// So if you get positive values, the content being viewed should move to the right and down,
/// revealing new things to the left and up.
///
/// A positive X-value indicates the content is being moved right,
/// as when swiping right on a touch-screen or track-pad with natural scrolling.
///
/// A positive Y-value indicates the content is being moved down,
/// as when swiping down on a touch-screen or track-pad with natural scrolling.
delta: Vec2,

/// The state of the modifier keys at the time of the event.
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33 changes: 31 additions & 2 deletions crates/egui/src/input_state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -216,8 +216,37 @@ impl InputState {
keys_down.remove(key);
}
}
Event::Scroll(delta) => {
raw_scroll_delta += *delta;
Event::MouseWheel {
unit,
delta,
modifiers,
} => {
let delta = match unit {
MouseWheelUnit::Point => *delta,
MouseWheelUnit::Line => {
// TODO(emilk): figure out why these constants need to be different on web and on native (winit).
let is_web = cfg!(target_arch = "wasm32");
let points_per_scroll_line = if is_web {
8.0
} else {
50.0 // Scroll speed decided by consensus: https://github.com/emilk/egui/issues/461
};

points_per_scroll_line * *delta
}
MouseWheelUnit::Page => screen_rect.height() * *delta,
};
if modifiers.ctrl || modifiers.command {
// Treat as zoom instead:
let factor = (delta.y / 200.0).exp();
zoom_factor_delta *= factor;
} else if modifiers.shift {
// Treat as horizontal scrolling.
// Note: one Mac we already get horizontal scroll events when shift is down.
raw_scroll_delta.x += delta.x + delta.y;
} else {
raw_scroll_delta += delta;
}
}
Event::Zoom(factor) => {
zoom_factor_delta *= *factor;
Expand Down

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