Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix documentation for TextureId::Managed(0) #2998

Merged
merged 1 commit into from
May 22, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions crates/epaint/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -65,13 +65,13 @@ pub const WHITE_UV: emath::Pos2 = emath::pos2(0.0, 0.0);

/// What texture to use in a [`Mesh`] mesh.
///
/// If you don't want to use a texture, use `TextureId::Epaint(0)` and the [`WHITE_UV`] for uv-coord.
/// If you don't want to use a texture, use `TextureId::Managed(0)` and the [`WHITE_UV`] for uv-coord.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum TextureId {
/// Textures allocated using [`TextureManager`].
///
/// The first texture (`TextureId::Epaint(0)`) is used for the font data.
/// The first texture (`TextureId::Managed(0)`) is used for the font data.
Managed(u64),

/// Your own texture, defined in any which way you want.
Expand Down