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Avoid redundant function declarations in gl.c. NFC #21237

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Feb 1, 2024
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17 changes: 8 additions & 9 deletions system/lib/gl/gl.c
Original file line number Diff line number Diff line change
Expand Up @@ -5,16 +5,21 @@
* found in the LICENSE file.
*/

#if GL_ENABLE_GET_PROC_ADDRESS

// GL proc address retrieval

#include <string.h>
#include <stdlib.h>
#include <emscripten.h>
#include <emscripten/html5_webgl.h>

#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>

#ifdef LEGACY_GL_EMULATION

#include <webgl/webgl1_ext.h>

// Define emscripten_ versions of gl functions, to avoid name collisions
Expand Down Expand Up @@ -1569,15 +1574,6 @@ GLAPI void APIENTRY emscripten_glGetObjectParameteriv (GLhandleARB obj, GLenum p
GLAPI void APIENTRY emscripten_glGetInfoLog (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
GLAPI void APIENTRY emscripten_glBindProgram (GLenum target, GLuint program);

#if GL_ENABLE_GET_PROC_ADDRESS

extern void *emscripten_webgl1_get_proc_address(const char *name);
extern void *_webgl1_match_ext_proc_address_without_suffix(const char *name);
extern void *emscripten_webgl2_get_proc_address(const char *name);
extern void *_webgl2_match_ext_proc_address_without_suffix(const char *name);

#ifdef LEGACY_GL_EMULATION

#define RETURN_GL_EMU_FN(functionName) if (!strcmp(name, #functionName)) return emscripten_##functionName;

void* emscripten_legacy_gl_emulation_GetProcAddress(const char *name) {
Expand Down Expand Up @@ -1795,6 +1791,9 @@ for line in open('a').readlines():
}
#endif

void *_webgl1_match_ext_proc_address_without_suffix(const char *name);
void *_webgl2_match_ext_proc_address_without_suffix(const char *name);

// "Sloppy" desktop OpenGL/mobile GLES emulating
// behavior: different functionality is available under
// different vendor suffixes. In emscripten_GetProcAddress()
Expand Down
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