Fix Simple node setup not happening #91
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Any Simple node like
SimpleCharacter
will have its_ready
overwritten by the block script if a ready block exists. This PR enables setup for the Simple node to still happen regardless. (e.g. Pong paddle texture initialization)This was the best way I could find to do this. Calling
super()
in the child_ready
when_ready
is not overridden in the parent causes an error (even though it's a virtual method...). I don't know of any way to check if the method is overridden in the parent to call it or not.