Drop Unity 2019, upgrade to 2022.3.22f1 (#82) #372
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name: Unity CI | |
on: | |
push: | |
branches: | |
- main | |
# Review permissions carefully; will cause arbitrary code execution of pull requests! | |
pull_request_target: {} | |
jobs: | |
test: | |
strategy: | |
matrix: | |
unity_version: [ "2022.3.22f1" ] | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
ref: ${{ github.event.pull_request.head.sha }} | |
- uses: anatawa12/sh-actions/resolve-vpm-packages@master | |
with: | |
repos: | | |
https://vpm.nadena.dev/vpm.json | |
- uses: actions/cache@v4 | |
with: | |
path: Library | |
key: Library-${{ runner.os }}-unity-${{ matrix.unity_version }} | |
restore-keys: Library- | |
- uses: game-ci/unity-test-runner@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
githubToken: ${{ secrets.GITHUB_TOKEN }} | |
unityVersion: ${{ matrix.unity_version }} | |
projectPath: . | |
# TODO: PlayMode (incl. All) causes GameCI to hang. figure out if it's needed? | |
testMode: EditMode | |
coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+enitimeago.non-destructive-mmd.*' | |
- uses: actions/upload-artifact@v4 | |
if: always() | |
with: | |
name: Test results ${{ matrix.unity_version }} | |
path: artifacts | |
lint: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
ref: ${{ github.event.pull_request.head.sha }} | |
- uses: anatawa12/sh-actions/resolve-vpm-packages@master | |
with: | |
repos: | | |
https://vpm.nadena.dev/vpm.json | |
https://hai-vr.github.io/vpm-listing/index.json | |
- uses: actions/cache@v4 | |
with: | |
path: Library | |
key: Library-${{ runner.os }}-unity-2022.3.22f1 | |
restore-keys: Library- | |
- uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
unityVersion: 2022.3.22f1 | |
# vpm-manifest.json is modified. | |
# TODO: does this have lockfile semantics? would committing it help? | |
allowDirtyBuild: true | |
buildMethod: Packages.Rider.Editor.RiderScriptEditor.SyncSolution | |
- uses: actions/setup-dotnet@v4 | |
with: | |
dotnet-version: "5.0.x" | |
- name: dotnet format Editor | |
run: dotnet format --verify-no-changes --verbosity diagnostic enitimeago.non-destructive-mmd.editor.csproj --exclude ./Packages/enitimeago.non-destructive-mmd/Editor/vendor | |
- name: dotnet format Runtime | |
run: dotnet format --verify-no-changes --verbosity diagnostic enitimeago.non-destructive-mmd.runtime.csproj | |
- name: dotnet format Tests | |
run: dotnet format --verify-no-changes --verbosity diagnostic enitimeago.non-destructive-mmd.tests.csproj |