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intindex=src.GetBlendShapeIndex(key.name);intnumFrames=src.GetBlendShapeFrameCount(index);// <- out of range error here
The only way I can see this erroring is if GetBlendShapeIndex returns -1, which means the requested blend shape name to merge doesn't exist in the first place.
But CommonChecks#RunChecks(GameObject) is already doing a check for non-existing blend shapes, so this seems unexpected.
The text was updated successfully, but these errors were encountered:
System.ArgumentException: Blend shape index out of range with multiple blend shapes is only expected if a source blend shape is deleted at some point prior to this tool running. See #54
1.1.0-alpha.2 appears to fix #53 but I'm getting report of another error showing up afterwards https://twitter.com/SsuroVRC/status/1769365274858504622
The lines in question are
The only way I can see this erroring is if GetBlendShapeIndex returns -1, which means the requested blend shape name to merge doesn't exist in the first place.
But CommonChecks#RunChecks(GameObject) is already doing a check for non-existing blend shapes, so this seems unexpected.
The text was updated successfully, but these errors were encountered: