- An Enna Alouette themed danmaku fangame prototype.
- There are
2
types of enemies bullet with corresponding shield types for the player:Red
andBlue
. - The player will be immune to either of the bullet type by equipping the corresponding shield colour.
- The player's current shield type is being indicated by a coloured card under the status bar.
- Stage 1: A prototype stage with multiple enemies, a boss, dialogs.
- Stage 2: Endless stage with 2 respawning enemies.
- Try the build on GitHub pages
Key | Description |
---|---|
W , Up arrow |
Move Up |
S , Down arrow |
Move Down |
A , Left arrow |
Move Left |
D , Right arrow |
Move Right |
J , Z , Enter |
Shoot, Confirm |
K . X |
Special Ability |
C , L |
Switch Shield |
Shift |
Focus Mode |
Esc |
Pause |
After cloning the repo, run npm install
from your project directory. Then, you can start the local development
server by running npm run dev
and navigate to localhost.
After running npm run build
, the files you need for production will be on the dist
folder. To the build, run npm run serve
and navigate to localhost
Command | Description |
---|---|
npm install |
Install project dependencies |
npm run dev |
Builds project and open web server, watching for changes |
npm run build |
Builds code bundle with production settings |
npm run serve |
Run a web server to serve built code bundle |
- Game Engine: Phaser 3
- Examples: Phaser 3 examples.
A product of EnnaCord.