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GameboyEmulator

This is a Work-In-Progress Gameboy Emulator written in C# with SFML.Net.
For test progress see TESTING.md.

Dependencies

To build this project .NET 6.0 is required.
Libraries used will be downloaded automatically while building.

Libraries used

Build

.NET version 6.0 is required to build this repository

You can build this repository yourself by

  1. Downloading the code
  2. Navigating to the folder in which the .csproj file lies
    (normally <repository_root>/GameboyEmulator/)
  3. Running dotnet build -c release inside the console

Run

After building the repository you can run the program in 2 ways.
First you navigate to <repository_root>/GameboyEmulator/bin/release/netcoreapp6.0,
then you either execute GameboyEmulator.exe or you run dotnet GameboyEmulator.dll in the console

Linux

There is a compatibility issue with SFML.Net and .NET 6.0 that prevents the repository from being built on Linux. I am sorry for the inconvenience.

Controls

The default controls are as follows

Key Button
Up
Down
Left
Right
Enter Start
Space Select
S A
A B
LShift Turbo
LCtrl Pause
Esc (hold) Reset
F5 Toggle Audio Channel 1
F6 Toggle Audio Channel 2
F7 Toggle Audio Channel 3
F8 Toggle Audio Channel 4

These controls can be changed inside the settings.ini file, which gets created in the same directory as the executable after the first launch.

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Gameboy Emulator written in C# with SFML.net

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