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This repository has been archived by the owner on Oct 20, 2021. It is now read-only.

Releases: enzanki-ars/rocket-league-replay-analysis

v1.4.0-alpha3

13 Jan 05:10
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v1.4.0-alpha3 Pre-release
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Changes

  • Fix boost data
  • Fix future issues with the deleted actors

v1.4.0-alpha2

13 Jan 03:24
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v1.4.0-alpha2 Pre-release
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Warning

BOOST DATA IS INCORRECT AT THE MOMENT

This version includes boost data, but the data is incorrect at the moment due to an issue with lining up boost pickup/usage to the car and player associated with it. I hope to have this fixed by alpha3.

Changes

  • Add boost data. (Note: See above as this will not work as expected.)
    • Add total boost render
      • 100% represents the max boost a team can have.
      • 0% means the team has no boost.
    • Add player boost render
      • This only shows one players boost amount. The hope is that people will be able to replace all ingame graphics with their own for videos.
  • Add CSV export
  • Fix throttle display
    • -100% is backwards
    • 100% is forwards
    • 0% is not moving
  • Add render-all option.
    • This will render all possible videos that could be rendered.
  • Fix renders so that they work in more video editors.
  • Fix issue where renders will not work due to incorrect time calculations (The game doesn't take negative seconds to play...)

v1.4.0-alpha1

11 Jan 23:36
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v1.4.0-alpha1 Pre-release
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Graphics will not be using a SVG based overlay template. In other words, no more images created on the hard drive for every single frame, allowing anyone to easily install and run the program now.

Note: For this alpha release, the minimap output is disabled, but will return very soon.

Changes

--process_type will be completely replaced with --render and --data_explorer.

usage: rocketleaguereplayanalysis 
                                  [-h]
                                  [--render {player-data-drive,
                                             player-data-scoreboard,
                                             possession,
                                             pressure,
                                             scoreboard} 
                                       [{player-data-drive,
                                         player-data-scoreboard,
                                         possession,
                                         pressure,
                                         scoreboard} ...]]
                                  [--data_explorer] 
                                  [--export_parsed_data]
                                  [--show_field_size] 
                                  [--version]
                                  game_json

See README.md or README.txt for more information.

v1.3.0

23 Dec 18:55
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Additions

  • Add pressure and possession graphic.
    • Possession: Time where ball is in control of team using last touch
    • Pressure: Time where ball is other team's half of field

Changes

  • Renamed project to rocket-league-replay-analysis.
  • Improve replay json reading code.

Release v1.2.2

16 Dec 03:18
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Changes

  • Make drift easier to see.
  • Fixes:
    • Fix desync issue.
    • Fix team colors.

v1.2.1

16 Dec 03:17
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Changes

  • Add drift and driving data to output, plus deal with deleted objects.

v1.2.0

16 Dec 02:55
ac15cce
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Changes

  • Change to using RocketLeagueReplayParser
    • This might allow for quicker updates. The JSON files are smaller and a bit easier to read and parse.

v1.1.2

06 Oct 13:25
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Changes

  • Improve file names for player data renders
  • Fix issue with team colors not reflected properly in all replays.
    • Originally, it was assumed that the blue team number was team 2 and orange was team 3.
    • This has been fixed by assuming that the lower team number is the blue team and the higher team number is the orange team.
  • Make the status bars more verbose.

v1.1.1

06 Oct 16:43
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Changes

  • Improve design of throttle display
  • Fix issues with colors in rendering player data.
    • Update: This did not fix every issue with this. v1.1.2 corrects this.
  • Fix video transcode crash.
  • Fix build requirements

v1.1.0

04 Oct 18:46
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Changes

  • Use command line arguments instead of keyboard input
  • Show the rotation of the car on the minimap
  • Allow the user to set a start frame and end frame for shorter renders of data.
  • Added renders of a player's data. Current options:
    • Player scoreboard
    • Player throttle/steering input
    • Player scoreboard with throttle/steering input.