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Untested: Saving/Loading mechanism for rv-asm #42

Untested: Saving/Loading mechanism for rv-asm

Untested: Saving/Loading mechanism for rv-asm #42

Workflow file for this run

name: CI
on:
push:
workflow_dispatch:
jobs:
build-emulator:
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [macos-latest, windows-latest]
game: [movingnum, paint-cursor, paint, rv-asm, tic-tac-toe]
name: "Build ${{ matrix.game }} on ${{ matrix.os }}"
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Build emulator executable
shell: bash
run: |
cd ${{ matrix.game }}
make emulator
mkdir -p bin
if [ ${{ matrix.os }} == 'windows-latest' ]; then
mv ${{ matrix.game }}.exe bin/
else
mv ${{ matrix.game }} bin/
fi
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.game }}-${{ matrix.os }}
path: ${{ matrix.game }}/bin
compression-level: 9
if-no-files-found: error