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Population life cycles simulates adding a group of individuals that will reproduce, grow old and die.

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population-life-cycles

Population life cycles simulates adding a group of individuals that will reproduce, grow old and die.

Install

npm install

Build only once

npm run build

Run locally

npm start

Browse to http://localhost:8080 or whichever port is available.

Develop and build continuously

npm run dev

Linting and testing

npm test

Deploy to production

Publish any changes to the gh-pages branch and browse to https://ebabel-eu.github.io/population-life-cycles/

Tasks

See https://github.com/ebabel-eu/population-life-cycles/issues

Release planning

See https://github.com/ebabel-eu/population-life-cycles/milestones

Version history

  • 1.3.0: Mobs don't collide (one mob per hexagon).
  • 1.2.0: Mobs move around.
  • 1.1.0: Canvas world to see where mobs are.
  • 1.0.0: Basic version with mobs but without canvas world.

See https://github.com/ebabel-eu/population-life-cycles/releases

Tag a new version for a release

Note: only do this from the master branch after all code is ready to be published.

git tag -a 1.3.0 -m "Mobs don't collide (one mob per hexagon)."

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Population life cycles simulates adding a group of individuals that will reproduce, grow old and die.

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