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fix(ci): fp-staging ci fix (#278)
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clabby authored and ajsutton committed Aug 16, 2024
1 parent 66894d5 commit 1fd43ea
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion packages/contracts-bedrock/scripts/deploy/Deploy.s.sol
Original file line number Diff line number Diff line change
Expand Up @@ -1449,6 +1449,7 @@ contract Deploy is Deployer {
DelayedWETH weth = DelayedWETH(mustGetAddress("DelayedWETHProxy"));

Claim outputAbsolutePrestate = Claim.wrap(bytes32(cfg.faultGameAbsolutePrestate()));
PreimageOracle fastOracle = new PreimageOracle(cfg.preimageOracleMinProposalSize(), 0);
_setFaultGameImplementation({
_factory: factory,
_allowUpgrade: _allowUpgrade,
Expand All @@ -1457,7 +1458,7 @@ contract Deploy is Deployer {
weth: weth,
gameType: GameTypes.FAST,
absolutePrestate: outputAbsolutePrestate,
faultVm: IBigStepper(new AlphabetVM(outputAbsolutePrestate, PreimageOracle(mustGetAddress("PreimageOracle")))),
faultVm: IBigStepper(new AlphabetVM(outputAbsolutePrestate, fastOracle)),
// The max depth for the alphabet trace is always 3. Add 1 because split depth is fully inclusive.
maxGameDepth: cfg.faultGameSplitDepth() + 3 + 1,
maxClockDuration: Duration.wrap(0) // Resolvable immediately
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