A modification of Pixel Dungeon version 1.9.2a by watabou (Vanilla) including significant content from Skillful Pixel Dungeon version 0.4.5 by bilbolPrime (SPD).
Thanks also to mdsimmo for setting up a build-friendly version
And to Nathan Wolfe for the Potion Belt pull request on Vanilla which was useful in adding it here.
And to 00-Evan for some icons and code related to consumables.
Developed by Kyle Chatman under a GNU Public License. See LICENSE.txt
https://play.google.com/store/apps/details?id=com.etoitau.pixeldungeon
- Minor bugfix
- Minor bugfix
- Hotfix for crash on returning with amulet
- Bug Fixes
- Champion halo visibility
- Sad ghost mob scream
- Persistence of sign response to degradation setting
- Feature - Yog gains some new abilities:
- Can dispel your invisibility
- Yog and fists immune to paralysis
- Can alert fists and larva to your location
- Can teleport hero to or away from it as desired two times
- Steady trickle of larva, not just when damaged
- Fists can wade through larva to get to you
- Bug fixes
- Part of bonus skill secret not working properly
- KO arrow shout sometimes happens when it's not being used
- Added debugging tools
- Misc code refactoring/updating
- UI
- Added subscript icons for identified wands, rings, potions, scrolls
- Feature
- A bonus skill can be unlocked for each class by discovering an in-game secret
- Bug fixes
- Iron tip skill being applied to any item
- Misc code refactoring/cleanup
- Feature - Major change to how Ankhs work
- You can now use an ankh to travel back in time a short distance. On use, ankh degrades into a cracked ankh which can be used to time travel one more time.
- Both regular and cracked ankh can resurrect from dead, and inventory is not emptied.
- Resurrecting from a cracked ankh has some side effects.
- Tweaks and balancing
- Turned down mob death screams, added some new screams
- Nerfed Huntress Hunting skill
- Potion of Experience can overflow to next level
- Bug fixes
- Necroblade message even when full
- Ring addition - Two rings of same type weren't additive for some types (herbalism, elements, power)
- If degradation turned off, still get degradation-related enchantments and signs
- Double Strike double shout
- Graphical artifact in backpack when degradation turned off
- Misc grammar/wording changes
- Misc code refactoring/cleanup
- Bug fixes
- Ankh not wiping out backpack
- Reworked signpost system
- New tips
- Random set of tips each playthrough
- Dew now only collected if injured or space in dew vial
- Bug fixes
- "Can't advance skill" window not dismissing correctly
- Awareness skill not working
- Some skills shouting without any upgrades
- Wands not recharging after resurrection
- Misc grammar/wording changes
- Misc code refactoring/cleanup
- Mob health indicator reworked so more than one mob can show one at a time
- Sacrificial Fire rework
- Mark is spread by violence
- Standing in fire is like using Scroll of Challenge
- Mob spawn rate increased (like night time)
- Usable, but more grinding required if xp level too high
- Graphical changes to skill tree and skill quickslot
- Bug fixes
- key count did not include boss skull keys
- Rogue Venom skill not working
- Quickslot confused by multiple types of arrows
- Storage chest could spawn overlapping wandmaker
- Added debugging features
- Better error reporting window
- "God mode"
- Misc grammar/wording changes
- Misc code refactoring/cleanup
- Nerfed necroblade
- Bug fixes
- Iron tip only shouts if actually used
- Misc grammar/wording changes
- Misc code refactoring/cleanup
- Added option for turning off permadeath
- Similar to Ankh in vanilla, but items are retained
- Difficulty rework
- Hunger reduction (scaled by difficulty)
- Changed secret discovery bonus to scale with difficulty
- Added very easy mode, changed hell mode to hard
- Length of night scales with difficulty
- Removed difficulty prefix for mobs
- Night now based on in-game time instead of devices' clock
- Added potion belt
- Keys don't require keyring or space in backpack
- Iron Tip skill reworked to allow user to aim at front mob
- Preference defaults
- Sound/music off
- Second quickslot on
- No degredation
- Removed Skillful PD features
- In-game mob difficulty customization
- Hatsune/Legend missions
- Mercenaries
- Bug fixes
- Skill bonus at high difficulty
- Storage chest doesn't work at last three bosses
- Skills not working: Hunting, Aimed Shot
- Misc balance tweaks
- Misc grammar/wording changes
- Misc code refactoring/cleanup