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-seperate playeroptions menus (main, theme, and effects) -options reorganized to prioritize important mods -metrics cleanup -language additions and cleanup -granular sudden/hidden offset row (increments of 10%) -downscroll on/off row (scroll row moved to the new effects menu) NOTE: This commit is not yet fully functional. At the moment, a scripts reload is required to make the seperate playeroptions menus function. To be fixed in a future commit before merge.
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Themes/Til Death/BGAnimations/ScreenPlayerOptions underlay.lua
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,8 @@ | ||
function getPlayerOptionsList(itemSet) | ||
local Items = { | ||
["Main"] = "Speed,RateList,NoteSk,PRAC,DownSc,Center,Persp,LC,BG,SF,Background,Judge,Life,Fail,Score", | ||
["Theme"] = "CG,CBHL,JT,CT,DP,TT,TG,TTM,JC,EB,EBC,PI,FBP,FB,MB,LEADB,NPS", | ||
["Effect"] = "Persp,App,GHO,SHO,Acc,Hide,Effect1,Effect2,Scroll,Turn,Insert,R1,R2,Holds,Mines" | ||
} | ||
return Items[itemSet] .. ",NextScr" | ||
end |
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Original file line number | Diff line number | Diff line change |
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|
@@ -1236,4 +1236,4 @@ function FadeNoteFieldInSyncMachine() | |
} | ||
setmetatable(t, t) | ||
return t | ||
end | ||
end |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,8 @@ | ||
local t = Def.ActorFrame { | ||
InitCommand = function(self) | ||
setenv("NewOptions","Main") | ||
setenv("DifferentOptionsScreen",false) | ||
end | ||
} | ||
|
||
return t |
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